OctaneRender® 2026.2 for 3ds max® v26.6

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paride4331
Octane Guru
Posts: 3935
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3132
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote: Mon Mar 30, 2026 9:58 am
coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
Hi Paride,

Like all lights and emitters in octane have this but there is no sampling rate for fire light.

Also do you have any tutorials or samples how to use vectron to generate landscapes like grand canyon and using only procedural shaders. For some reason vectron displace for image textures cannot be found where image projection can be used .

Also how to convert any mesh to vectron mesh

Thank you!
Attachments
cin.jpg
hhhhhhhh.jpg
coilbook
Licensed Customer
Posts: 3132
Joined: Mon Mar 24, 2014 2:27 pm

Octane Vectron is great but can we get easier UI and the way to use it?
coilbook
Licensed Customer
Posts: 3132
Joined: Mon Mar 24, 2014 2:27 pm

Octane still renders itoo preview proxy meshes as proxy meshes. Only itoo point cloud mode works
Attachments
8888888888888.jpg
77777777777.jpg
User avatar
paride4331
Octane Guru
Posts: 3935
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote: Wed Apr 01, 2026 5:14 pm
paride4331 wrote: Mon Mar 30, 2026 9:58 am
coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
Hi Paride,

Like all lights and emitters in octane have this but there is no sampling rate for fire light.

Also do you have any tutorials or samples how to use vectron to generate landscapes like grand canyon and using only procedural shaders. For some reason vectron displace for image textures cannot be found where image projection can be used .

Also how to convert any mesh to vectron mesh

Thank you!
Hi coilbook,
Here for you. In any case, if you show me what you’re trying to achieve, I can try to help you.
Regards
Paride
vect_disp.jpg
Attachments
vect_displ.zip
(147.2 KiB) Downloaded 12 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Posts: 3935
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote: Sun Apr 05, 2026 5:20 am Octane still renders itoo preview proxy meshes as proxy meshes. Only itoo point cloud mode works
Hi coilbook,
could you share a scene with this issue?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Posts: 3935
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote: Wed Apr 01, 2026 5:14 pm
paride4331 wrote: Mon Mar 30, 2026 9:58 am
coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
Hi Paride,

Like all lights and emitters in octane have this but there is no sampling rate for fire light.

Also do you have any tutorials or samples how to use vectron to generate landscapes like grand canyon and using only procedural shaders. For some reason vectron displace for image textures cannot be found where image projection can be used .

Also how to convert any mesh to vectron mesh

Thank you!
Hi coilbook,
You can’t use a mesh directly in Vectron, you first need to convert it to an SDF, and then use the Vectron (Node) modifier from the Octane Vectron Operator menu.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3132
Joined: Mon Mar 24, 2014 2:27 pm

Anyway to have custom mesh shapes as real octane lights?
User avatar
paride4331
Octane Guru
Posts: 3935
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote: Tue Apr 14, 2026 3:05 am Anyway to have custom mesh shapes as real octane lights?
Hi coilbook,
Why not apply an emitter material directly to the geometry?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
remKa
Licensed Customer
Posts: 306
Joined: Fri Jan 24, 2014 6:23 pm
Location: Paris
Contact:

Hello,

Blend Angle in the triplanar map has no effect when using a single texture , please see attached file.

Im using texture displacement set as "high"
Attachments
Enregistrement de l'écran 2026-04-16 115438.mp4
(3.84 MiB) Downloaded 8 times
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
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