OctaneRender® 2026.2 for 3ds max® v26.6

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paride4331
Octane Guru
Posts: 3928
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3129
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote: Mon Mar 30, 2026 9:58 am
coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
Hi Paride,

Like all lights and emitters in octane have this but there is no sampling rate for fire light.

Also do you have any tutorials or samples how to use vectron to generate landscapes like grand canyon and using only procedural shaders. For some reason vectron displace for image textures cannot be found where image projection can be used .

Also how to convert any mesh to vectron mesh

Thank you!
Attachments
cin.jpg
hhhhhhhh.jpg
coilbook
Licensed Customer
Posts: 3129
Joined: Mon Mar 24, 2014 2:27 pm

Octane Vectron is great but can we get easier UI and the way to use it?
coilbook
Licensed Customer
Posts: 3129
Joined: Mon Mar 24, 2014 2:27 pm

Octane still renders itoo preview proxy meshes as proxy meshes. Only itoo point cloud mode works
Attachments
8888888888888.jpg
77777777777.jpg
User avatar
paride4331
Octane Guru
Posts: 3928
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote: Wed Apr 01, 2026 5:14 pm
paride4331 wrote: Mon Mar 30, 2026 9:58 am
coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
Hi Paride,

Like all lights and emitters in octane have this but there is no sampling rate for fire light.

Also do you have any tutorials or samples how to use vectron to generate landscapes like grand canyon and using only procedural shaders. For some reason vectron displace for image textures cannot be found where image projection can be used .

Also how to convert any mesh to vectron mesh

Thank you!
Hi coilbook,
Here for you. In any case, if you show me what you’re trying to achieve, I can try to help you.
Regards
Paride
vect_disp.jpg
Attachments
vect_displ.zip
(147.2 KiB) Downloaded 5 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Posts: 3928
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote: Sun Apr 05, 2026 5:20 am Octane still renders itoo preview proxy meshes as proxy meshes. Only itoo point cloud mode works
Hi coilbook,
could you share a scene with this issue?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Posts: 3928
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote: Wed Apr 01, 2026 5:14 pm
paride4331 wrote: Mon Mar 30, 2026 9:58 am
coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
Hi Paride,

Like all lights and emitters in octane have this but there is no sampling rate for fire light.

Also do you have any tutorials or samples how to use vectron to generate landscapes like grand canyon and using only procedural shaders. For some reason vectron displace for image textures cannot be found where image projection can be used .

Also how to convert any mesh to vectron mesh

Thank you!
Hi coilbook,
You can’t use a mesh directly in Vectron, you first need to convert it to an SDF, and then use the Vectron (Node) modifier from the Octane Vectron Operator menu.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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