Hi coilbook,coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride

Hi coilbook,coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi Paride,paride4331 wrote: Mon Mar 30, 2026 9:58 amHi coilbook,coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride

Hi coilbook,coilbook wrote: Wed Apr 01, 2026 5:14 pmHi Paride,paride4331 wrote: Mon Mar 30, 2026 9:58 amHi coilbook,coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
Like all lights and emitters in octane have this but there is no sampling rate for fire light.
Also do you have any tutorials or samples how to use vectron to generate landscapes like grand canyon and using only procedural shaders. For some reason vectron displace for image textures cannot be found where image projection can be used .
Also how to convert any mesh to vectron mesh
Thank you!

Hi coilbook,coilbook wrote: Sun Apr 05, 2026 5:20 am Octane still renders itoo preview proxy meshes as proxy meshes. Only itoo point cloud mode works

Hi coilbook,coilbook wrote: Wed Apr 01, 2026 5:14 pmHi Paride,paride4331 wrote: Mon Mar 30, 2026 9:58 amHi coilbook,coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
Like all lights and emitters in octane have this but there is no sampling rate for fire light.
Also do you have any tutorials or samples how to use vectron to generate landscapes like grand canyon and using only procedural shaders. For some reason vectron displace for image textures cannot be found where image projection can be used .
Also how to convert any mesh to vectron mesh
Thank you!