Render passes reflection and shadows not working

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Micha3D
Licensed Customer
Posts: 147
Joined: Mon Mar 30, 2015 4:16 pm

Hi,

I use the direct lighting kernel, but also at the other kernels this passes are empty. Any idea what is wrong?

Ciao,
Micha
Win7 64 | Dual Xeon E5-2687W | GTX 1080ti 11GB + GTX 780 6GB | Rhino3D
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face_off
Octane Plugin Developer
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I use the direct lighting kernel, but also at the other kernels this passes are empty. Any idea what is wrong?
Sorry Micha - I do not understand your question.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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stratified
OctaneRender Team
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A necessary pre-condition for shadows and reflection passes to work is setting up some render layers. Have a look at this section of the manual.

cheers,
Thomas
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You also need Kernel->Alpha Channel enabled to get the shadow pass.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Micha3D
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... doesn't work here. See my screenshots, the big part is metallic at the beauty pass.
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Win7 64 | Dual Xeon E5-2687W | GTX 1080ti 11GB + GTX 780 6GB | Rhino3D
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
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... doesn't work here. See my screenshots, the big part is metallic at the beauty pass.
May I suggest having a read of viewtopic.php?f=51&t=44350 and viewtopic.php?f=51&t=44267. If you are doing shadow passes, you will need to assign part of the geometry in the scene to a different layer - and for that you need a version of the OctaneRender for Rhino plugin which is later than the demo version. This feature has only recently been added.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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nuno1980
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Should use path-tracing or PMC kernel.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

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Micha3D
Licensed Customer
Posts: 147
Joined: Mon Mar 30, 2015 4:16 pm

Wow, that's complex for a beginner. At Vray I enable the output channels I need and than they are rendered. Looks like Octane can do more, but there is no easy one-click solution. :?
Win7 64 | Dual Xeon E5-2687W | GTX 1080ti 11GB + GTX 780 6GB | Rhino3D
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