House in Porugal 10hours Job

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resmas
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Hello all.

Its been a long time since i share some work, but is time to show what i have been doing with Octane inside Sketchup.

The plugin is great and still in Beta stage with many features in the roadmap...but is just amazing to join Octane with the simplicity of Sketchup. ;)

As an architect I'm not the best 3D artist, but i do my best to turn ideas into 3D...Octane is amazing.

This was made in 1 work day... so render times in 1080p were made in 5 to 10 minutes max.
Vista_3_a.jpg
extra_5.jpg
casa3_out.jpg
Casa_3_tras.jpg
Casa_3_frt.jpg
Casa_1e2_rotunda_V2.jpg
Casa_1e2_3.jpg
casa_1_edited.jpg
Casa_1_alpendre.jpg
Cheers to all.
resmas
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nuno1980
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Porugal!??!?!? Bad but yes Portugal.


Lights are too bright - should reduce much intensity or off lights, if sunlight.

Your images #8 and #9 -- Should change kernel to PMC at ~15k-sample without "caustics blur" because look the gate has glass (reflected) for appear caustics in the stone floor.
NOTE: I'm sorry for bad english due to mute ;)

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mark0spasic
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Nice work in short time frame ;)
Could you tell us more about settings you used?
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resmas
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mark0spasic wrote:Nice work in short time frame ;)
Could you tell us more about settings you used?
Thanks mate

I'm not at my workstation now, but i will post later some details.
Most of the renders were in DL diffuse, and AO. Depending on the result i wanted.
In short time like this project, PT and PMC is not an option. In SU plugin we are using Octane 2.06.... So coerente mode is not na option and GI clamp in PT is not available.

When i need better results i export. to StandAlone to use the new 2.20 features.

Cheers
Resmas
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smicha
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For such a short time it's a great job. This is important when a client is urging you...

With 2.21.1 and PT and some settings tweak (GI clamp, coher., path term. pow.,..) you'd also score fast results.
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jbsfender
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I like it! Grass material looks awesome! Would you mind sharing this?

Many thanks.
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nuno1980
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Please should read my message (yesterday)! I'm required that you change to PMC (no "caustic blur") because your both videocards are very fast.
NOTE: I'm sorry for bad english due to mute ;)

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resmas
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smicha wrote:For such a short time it's a great job. This is important when a client is urging you...

With 2.21.1 and PT and some settings tweak (GI clamp, coher., path term. pow.,..) you'd also score fast results.
Yes that was a tight time window to work. Was decided one day at night, started working 8am, and showed to client at 6pm... :shock:
Haha :D ...but this kind of works are interesting to do, there is no time to think...its just work..work. Sometimes we need this to break our limits and realize what we can do in a short time.

Octane is a great tool to show projects to clients. Especially if you are an architect...sun/sky system is great. Almost Heaven...when we get Clouds will be even better.

Octane 2.21.1 is really good...the speed imrovements are stuning, but as you know our SU plugin was not updated...we need our Fuzzy back. :evil:
jbsfender wrote:I like it! Grass material looks awesome! Would you mind sharing this?

Many thanks.
Thank you mate, there is no secret to this grass, its "just" displacement and different texture as diffuse. Depending on the size of the lawn, you need to tweak to the desired effect. In Close shoots it looks good, but in distant or aerial views you need a good texture to diffuse (seamless one).

I don't know where I got them from, but most of my textures are edited to my needs.
I have uploaded the ones I used in this grass, but you can see that different shoots have different grass.
nuno1980 wrote:Please should read my message (yesterday)! I'm required that you change to PMC (no "caustic blur") because your both videocards are very fast.
Nuno, most of your comments in other people work are...how can I say this?...empty of any point!
You are not saying anything that have any constructive critic...you are just saying the obvious. Of course PT and PMC are better but in many works there is no need to use them. The person that choose what Kernel to use is the person who design the image.

There is a reason for every kernel in Octane System...ones are faster and not so realistic, others are slower and more real.
There no point on keep saying "the image you should use PMC...bla bla bla...then...you should use PMC".

Thank you for the critic about the lights are a bit over bright, but was a request of the client. ;)

Cheers to all
resmas
Attachments
grass0008_S.jpg
grass0008_S.jpg (184.41 KiB) Viewed 3345 times
grama 03 b2.png
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nuno1980
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resmas wrote:Nuno, most of your comments in other people work are...how can I say this?...empty of any point!
You are not saying anything that have any constructive critic...you are just saying the obvious. Of course PT and PMC are better but in many works there is no need to use them. The person that choose what Kernel to use is the person who design the image.

There is a reason for every kernel in Octane System...ones are faster and not so realistic, others are slower and more real.
There no point on keep saying "the image you should use PMC...bla bla bla...then...you should use PMC".

Thank you for the critic about the lights are a bit over bright, but was a request of the client. ;)
resmas
Yeah! ;) But...

See my image about lack of caustics - Therefore, should use PMC with ~15k-sample but don't forget to disable "caustic blur".

Somos portugueses e também moro em Portugal! :D
Attachments
no caustics.jpg
NOTE: I'm sorry for bad english due to mute ;)

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SusanEH
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look so realistic and smooth :)
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