I have been looking for such script from very long.
Thank you so much "Mithrandir" for making and sharing this amazing script.
            
			
									
						
							Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
It still crashes for me....what version of octane and ORC`cam are you using jtendra?
            
			
									
						
							Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
			
						x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- Interfaces
 
- Posts: 213
 - Joined: Mon Jun 27, 2011 9:41 am
 - Location: FRANCE
 
it does not work, should execute the file ffmepg.exe
can you give me your way for all the file. (c / program / ......)
thank you (version 2.20 and ORC v1.21)
            
			
									
						
										
						can you give me your way for all the file. (c / program / ......)
thank you (version 2.20 and ORC v1.21)
Hey, I didn't tried the ffmepg.exe, this is because, I usually create movie file in other program.Interfaces wrote:it does not work, should execute the file ffmepg.exe
can you give me your way for all the file. (c / program / ......)
thank you (version 2.20 and ORC v1.21)
Best Regards, Jitendra
			
						- Interfaces
 
- Posts: 213
 - Joined: Mon Jun 27, 2011 9:41 am
 - Location: FRANCE
 
hi, I do not get to run the script, I found by chance. I use a server (I 
 for all file.
the script does not work on server it runs on (C
 only.
I'm glad it works,
would be possible to:
- Add keyboard shortcuts.
- Add del key frame buttons
- To have scripting with the server (I
 or other letters
THANKS
            
			
									
						
										
						the script does not work on server it runs on (C
I'm glad it works,
would be possible to:
- Add keyboard shortcuts.
- Add del key frame buttons
- To have scripting with the server (I
THANKS
How can I delete keyframes?
            
			
									
						
										
						Ok, was able to finally sit down and look at the code... and fixed (at least to my satisfaction) the issue I was having. Seems the render call was defaulting to 4000 samples/pixel but was being told to do just one/pixel...
so I added a couple lines to the code to set the sample/pixel variable.
Here render.lua:
and here keyframe.lua:
            
			
									
						
										
						so I added a couple lines to the code to set the sample/pixel variable.
Here render.lua:
Code: Select all
 373       octane.render.start
 374       {
 375           renderTargetNode = self.targetNode,
 376           maxSamples       = samples,            -- added this line
 377           callback         = self.callback,
 378       }
Code: Select all
754    octane.render.start
755    {
756        renderTargetNode = Render.targetNode,
757        maxSamples       = keyframe.samples.slider.value,  -- added this line
758        callback         = Render.callback
759    }