I have been looking for such script from very long.
Thank you so much "Mithrandir" for making and sharing this amazing script.
Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
It still crashes for me....what version of octane and ORC`cam are you using jtendra?
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- Interfaces
- Posts: 213
- Joined: Mon Jun 27, 2011 9:41 am
- Location: FRANCE
it does not work, should execute the file ffmepg.exe
can you give me your way for all the file. (c / program / ......)
thank you (version 2.20 and ORC v1.21)
can you give me your way for all the file. (c / program / ......)
thank you (version 2.20 and ORC v1.21)
Hey, I didn't tried the ffmepg.exe, this is because, I usually create movie file in other program.Interfaces wrote:it does not work, should execute the file ffmepg.exe
can you give me your way for all the file. (c / program / ......)
thank you (version 2.20 and ORC v1.21)
Best Regards, Jitendra
- Interfaces
- Posts: 213
- Joined: Mon Jun 27, 2011 9:41 am
- Location: FRANCE
hi, I do not get to run the script, I found by chance. I use a server (I
for all file.
the script does not work on server it runs on (C
only.
I'm glad it works,
would be possible to:
- Add keyboard shortcuts.
- Add del key frame buttons
- To have scripting with the server (I
or other letters
THANKS

the script does not work on server it runs on (C

I'm glad it works,
would be possible to:
- Add keyboard shortcuts.
- Add del key frame buttons
- To have scripting with the server (I

THANKS
How can I delete keyframes?
Ok, was able to finally sit down and look at the code... and fixed (at least to my satisfaction) the issue I was having. Seems the render call was defaulting to 4000 samples/pixel but was being told to do just one/pixel...
so I added a couple lines to the code to set the sample/pixel variable.
Here render.lua:
and here keyframe.lua:
so I added a couple lines to the code to set the sample/pixel variable.
Here render.lua:
Code: Select all
373 octane.render.start
374 {
375 renderTargetNode = self.targetNode,
376 maxSamples = samples, -- added this line
377 callback = self.callback,
378 }
Code: Select all
754 octane.render.start
755 {
756 renderTargetNode = Render.targetNode,
757 maxSamples = keyframe.samples.slider.value, -- added this line
758 callback = Render.callback
759 }