Hi I thought a year ago otoy advertised opensl shaders. Does it mean in the future we can have procedural textures of concrete, asphalt, rock, wood etc. ? If yes who will be creating them and how can we buy them?
Currently only solutions for wood, rock etc is just bitmaps.
Would be nice for otoy to create procedural textures market place [extra revenue for otoy] where you can buy high quality textures written with opensl.
OpenSL shaders?
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- Phantom107

- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
If they bring these kinds of shaders, I'd love to make a new program that allows to create them with ease
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
OpenSL is coming in Octane 3.1, and we couldn't be more excited. We'll have a 3.1 roadmap update in a few weeks time.coilbook wrote:That would be so cool. I would so buy it. Also if you have premade shaders we would also buy them. I thought octane 3 should already support opensl shader. That's what their presentation about octane 3 said in news section on their site.
Thanks!!!Goldorak wrote:OpenSL is coming in Octane 3.1, and we couldn't be more excited. We'll have a 3.1 roadmap update in a few weeks time.coilbook wrote:That would be so cool. I would so buy it. Also if you have premade shaders we would also buy them. I thought octane 3 should already support opensl shader. That's what their presentation about octane 3 said in news section on their site.
This is very exciting to hear. Thanks!Goldorak wrote:OpenSL is coming in Octane 3.1, and we couldn't be more excited. We'll have a 3.1 roadmap update in a few weeks time.
GTX 970 (4GB) | GTX 560 Ti (2GB) | 361.45.18
Centos 7 | Win7
Octane 3.05.3 | Blender git | Exporter v1.51
Centos 7 | Win7
Octane 3.05.3 | Blender git | Exporter v1.51
We update you on progress of 3.1 features.Terryvfx wrote:what is a roadmap update?
Birefringence (double refraction) support for OpenSL?Goldorak wrote:We update you on progress of 3.1 features.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
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i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
