Octane vs. Arnold Glass Mat

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zsdani
Licensed Customer
Posts: 6
Joined: Sun Jun 07, 2015 2:53 am

Despite the topic I don’t wanna to decide which renderer is the best, I’m only looking for answers. Also I think both of them are fantastic renderers over all and of course in it’s own way too.

I made a quick comparison and the main focus was on glass material. Both scene are identical with the most simple glass and (HDRi) render setup.

But I didn’t understand what causes the significal differences. As I see from Octane side there is missing glossy reflections and again I dont’ know why. I hope so the experienced users of this forum can give me a reasonable explonation. Thanks.

Image
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bepeg4d
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Hi zsdani,
What are your kernel and specular material settings?
Could you share the c4d scene in order to compare the results?
ciao beppe
zsdani
Licensed Customer
Posts: 6
Joined: Sun Jun 07, 2015 2:53 am

Of course I can. Sorry the kernel I used was Path Tracing.

Here it is: http://1drv.ms/1QXCKL0
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nuno1980
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Joined: Sat Dec 18, 2010 10:04 pm

Change kernel from path tracing to PMC and increase both diffuse and glossy maxdepth to 20.

What's your videocard?

PS: If you deserve "nature" then any specular material has ALWAYS dispersion. ;)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
zsdani
Licensed Customer
Posts: 6
Joined: Sun Jun 07, 2015 2:53 am

I did it, here is my result. I think it's pretty much the same as before with the Path Tracing kernel.

Sorry for the noise. My gpu is an old GTX 460 OC with 1 GB ram.

Image
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nuno1980
Licensed Customer
Posts: 808
Joined: Sat Dec 18, 2010 10:04 pm

No dispersion?!
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
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bepeg4d
Octane Guru
Posts: 10530
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi zsdani,
in c4dOctane, never load directly an HDR in the texture node:
Screen Shot 2016-03-15 at 16.33.19.jpg
but, always use an Imagetexture node before loading th HDR, in this way you have a better control on the Gamma and the illumination values are correctly transfered to Octane. Here is your scene with gamma at 1:
Screen Shot 2016-03-15 at 16.32.47.jpg
there is also a shortcut button that automatically loads the Imagetexture node ;)
ciao beppe
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