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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
fiuuuuu! like a lot!
great the daylight render but...how does the broken table stays stand? (I cannot see other legs
), maybe less reflectivity and more glossiness for the pillows on the left.
really really nice the nightshot too, maybe the uv mapping of the small table should be adjusted and the trees of the background looks too much added in post
Cheers, Paolo
great the daylight render but...how does the broken table stays stand? (I cannot see other legs

really really nice the nightshot too, maybe the uv mapping of the small table should be adjusted and the trees of the background looks too much added in post
Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
like the atmosphere of the day shot..
but er the light on the background is going the other way...
probably get away with it, if this was overexposed in PS?
but er the light on the background is going the other way...
probably get away with it, if this was overexposed in PS?
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
both are beautiful shots.
The night render could cook a bit longer.
I would suggest using a slightly longer lens for the daylight shot, stepping from 24 to 35 mm or so.
I like the imperfections of the carpet.
Well done.
The night render could cook a bit longer.
I would suggest using a slightly longer lens for the daylight shot, stepping from 24 to 35 mm or so.
I like the imperfections of the carpet.
Well done.
I'm recommeded that you try to change kernel from path tracing to PMC because PMC supports GTX 400/500.
NOTE: I'm sorry for bad english due to mute 
i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

Thanks refracty, the new system daylight and the post effect totally changes and improves rendering, I will try with a diferent lens, and the night render I will use PCM, but times renders I worry. Upload renders later. 

Cosmos II, Asrock 79 extreme 11, Intel i7-3930K 4.40 GHz, 32gb Ram Quad 2.400 OC., 2 Drives Intel SSd 520 240gb Raid 0, 1 Gtx 580 3 gb + 3 Gtx 590 4Gb.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
Hi Refracty, forgive me for the silly question but but I'm not a photographer: what result you should achieve with a 35mm lens?, an effect on the blur effect or something else?Refracty wrote:both are beautiful shots.
The night render could cook a bit longer.
I would suggest using a slightly longer lens for the daylight shot, stepping from 24 to 35 mm or so.
I like the imperfections of the carpet.
Well done.
Thanks, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58