OctaneRender® 2022.1 XB 0

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
JPeg
Licensed Customer
Posts: 14
Joined: Tue May 17, 2016 2:37 am
Contact:

I've been testing the new Standard Surface material and I really like it! The option for "Depth" under Transmission is extremely helpful to get some looks I've been unable to create with the Universal Material. However I've also been trying to use it with caustics and the photon kernel, but as soon as the depth is >0 the caustics get disabled, is there plans on supporting the 2 functions at the same time with later releases?
john_otoy
OctaneRender Team
Posts: 245
Joined: Tue Aug 10, 2021 9:38 pm

JPeg wrote:I've been testing the new Standard Surface material and I really like it! The option for "Depth" under Transmission is extremely helpful to get some looks I've been unable to create with the Universal Material. However I've also been trying to use it with caustics and the photon kernel, but as soon as the depth is >0 the caustics get disabled, is there plans on supporting the 2 functions at the same time with later releases?
Yes, this will be fixed in a future build.
User avatar
Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
Attachments
2022 looks terrible, something is going on
2022 looks terrible, something is going on
2021 looks great
2021 looks great
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
john_otoy
OctaneRender Team
Posts: 245
Joined: Tue Aug 10, 2021 9:38 pm

Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
Can you PM me the scene so we can take a look at it? Thank you.
User avatar
Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

john_otoy wrote:
Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
Can you PM me the scene so we can take a look at it? Thank you.
I sent you trough PM.
Rergards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
noldo
Licensed Customer
Posts: 88
Joined: Wed May 25, 2011 7:07 pm

Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
FBX model I suppose.
Try to toggle "Load vertex normal", is buggy.
renderingz
Licensed Customer
Posts: 153
Joined: Fri Nov 06, 2015 12:09 pm

jobigoud wrote:
rohandalvi wrote:Will support for instance attributes be added in this version?
Instance color maps can be used to store an arbitrary number of instance attributes, in some ways this is superior to having a limited set of attributes built in the instances. Maybe what's needed is more tools to generate and consume these maps.
Could you elaborate on this, specifically in the context of Houdini? The current workflow for using instance attributes in shader is very cumbersome and not at all user friendly.
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
User avatar
Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

noldo wrote:
Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
FBX model I suppose.
Try to toggle "Load vertex normal", is buggy.
Thank you, noldo.
But it is a no go. Toggling "load vertex normal" didn't help - same faulty result.
It is an .orbx file.
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
User avatar
nuno1980
Licensed Customer
Posts: 782
Joined: Sat Dec 18, 2010 10:04 pm

Still no next XB for almost 3 months...
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19" :|
User avatar
Despot
Licensed Customer
Posts: 130
Joined: Tue Jan 10, 2017 3:19 pm

nuno1980 wrote:Still no next XB for almost 3 months...
Again it looks like Octane is falling into development hell like it did years ago...
Post Reply

Return to “Development Build Releases”