Yes, this will be fixed in a future build.JPeg wrote:I've been testing the new Standard Surface material and I really like it! The option for "Depth" under Transmission is extremely helpful to get some looks I've been unable to create with the Universal Material. However I've also been trying to use it with caustics and the photon kernel, but as soon as the depth is >0 the caustics get disabled, is there plans on supporting the 2 functions at the same time with later releases?
OctaneRender® 2022.1 XB 0
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
C4D 2025.1.1 Octane 2026.1 v1.8.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
I sent you trough PM.john_otoy wrote:Can you PM me the scene so we can take a look at it? Thank you.Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
Rergards,
C4D 2025.1.1 Octane 2026.1 v1.8.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
- renderingz

- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
Could you elaborate on this, specifically in the context of Houdini? The current workflow for using instance attributes in shader is very cumbersome and not at all user friendly.jobigoud wrote:Instance color maps can be used to store an arbitrary number of instance attributes, in some ways this is superior to having a limited set of attributes built in the instances. Maybe what's needed is more tools to generate and consume these maps.rohandalvi wrote:Will support for instance attributes be added in this version?
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
Thank you, noldo.noldo wrote:FBX model I suppose.Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
Try to toggle "Load vertex normal", is buggy.
But it is a no go. Toggling "load vertex normal" didn't help - same faulty result.
It is an .orbx file.
Regards,
C4D 2025.1.1 Octane 2026.1 v1.8.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Still no next XB for almost 3 months...
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
