Glasses at PMC - caustics smooth - fail!?

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roeland
OctaneRender Team
Posts: 1826
Joined: Wed Mar 09, 2011 10:09 pm

You won't see a difference between using an RGB color vs a greyscale color. For glass you normally use an IOR around 1.5, and both reflection and transmission set to 1.0. You have to make sure normals are pointing in the correct direction.

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Roeland
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nuno1980
Licensed Customer
Posts: 796
Joined: Sat Dec 18, 2010 10:04 pm

How do I enable normal map
roeland wrote:You won't see a difference between using an RGB color vs a greyscale color. For glass you normally use an IOR around 1.5, and both reflection and transmission set to 1.0. You have to make sure normals are pointing in the correct direction.

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Roeland
Ok but I set reflection 0.5. :) Normal map?
But ~64k-sample is good for almost true glasses. :)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

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NOTE: Sorry, my bad English for mute ;)
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