You won't see a difference between using an RGB color vs a greyscale color. For glass you normally use an IOR around 1.5, and both reflection and transmission set to 1.0. You have to make sure normals are pointing in the correct direction.
--
Roeland
Glasses at PMC - caustics smooth - fail!?
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How do I enable normal map
Normal map?
But ~64k-sample is good for almost true glasses.
Ok but I set reflection 0.5.roeland wrote:You won't see a difference between using an RGB color vs a greyscale color. For glass you normally use an IOR around 1.5, and both reflection and transmission set to 1.0. You have to make sure normals are pointing in the correct direction.
--
Roeland
But ~64k-sample is good for almost true glasses.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"

