Anybody seen this before? is this a memory issue?
image
polygons show in rendering
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quite sure not a memory issue. can't really tell from the image, but the first thing to look for would be imo the scene scale. this is often mismatched while import objects, and octane is showing artifacts on kilometers large objects. you may also try to lower ray_epsilon and see if this helps...
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
can you upload the scene? would be easier to check what could be the problem...gueoct wrote:rayepsilon is at 0,0.
scale is 1200 cm x 600 cm...
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
You should make reset Xform and if it does not halp just make a box with similar scale and attach your object to this new-created box. Then go to elements in the editable poly and delete box element
Hope its gona work
Hope its gona work
asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU