polygons show in rendering

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gueoct
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Joined: Mon Jul 11, 2011 3:10 pm

Anybody seen this before? is this a memory issue?

image
Last edited by gueoct on Thu Mar 22, 2012 10:09 am, edited 3 times in total.
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t_3
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no image? ;)
The obvious is that which is never seen until someone expresses it simply

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gueoct
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Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Sorry; here we go again:

Anybody seen this before? is this a memory issue?

Image
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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t_3
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Joined: Tue Jul 05, 2011 5:37 pm

quite sure not a memory issue. can't really tell from the image, but the first thing to look for would be imo the scene scale. this is often mismatched while import objects, and octane is showing artifacts on kilometers large objects. you may also try to lower ray_epsilon and see if this helps...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
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gueoct
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Joined: Mon Jul 11, 2011 3:10 pm

rayepsilon is at 0,0.
scale is 1200 cm x 600 cm...
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t_3
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Joined: Tue Jul 05, 2011 5:37 pm

gueoct wrote:rayepsilon is at 0,0.
scale is 1200 cm x 600 cm...
can you upload the scene? would be easier to check what could be the problem...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
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be_fast
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You should make reset Xform and if it does not halp just make a box with similar scale and attach your object to this new-created box. Then go to elements in the editable poly and delete box element

Hope its gona work
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