feature request: volumetric lighting
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Thanks! will try that in a few.
Win 11 64GB | NVIDIA RTX3060 12GB
Here is one quick and dirty test with conifer tree. For some reason i ended up with just one material for this tree in octane( there should be 7) but i decided to play around with diffuse transmision channel. Here are results. Outstanding stuff for adding variety to leaves or needles in this case:) I'll do few more tests and post results.
Wow yeah it look really cool !Outstanding stuff for adding variety to leaves or needles in this case:)
The subtles shades and variations in the color make it very realistic looking

And you say its only 1 material for all the tree ?

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
Just one dark gray material. Other colors are from hdri light and fake sss.
n1k wrote:Here is one quick and dirty test with conifer tree. For some reason i ended up with just one material for this tree in octane( there should be 7) but i decided to play around with diffuse transmision channel. Here are results. Outstanding stuff for adding variety to leaves or needles in this case:) I'll do few more tests and post results.
Dude you have to post the graph editor for this. (Please) You certainly have displayed an uncany command of this program. KUDOS
Win 11 64GB | NVIDIA RTX3060 12GB
Hi Tugpsx. It's basically same material/light setup as in my previous tests. I'm glad you like the results:) I didn't save original SS before I cropped it so i ran new test with similar settings.
Cheers,
n1k
EDIT
P.S. I forgot to mention that is very important to have geometry with no thickness in oreder for fake sss to work properly.
Cheers,
n1k
EDIT
P.S. I forgot to mention that is very important to have geometry with no thickness in oreder for fake sss to work properly.
Thanks
Win 11 64GB | NVIDIA RTX3060 12GB