Octane 2026.1 for Cinema4D - v1.8
Moderators: ChrisHekman, aoktar
New texture displacement renders 8-10 times longer compared to old one. Also There is height difference in old and new displacement with the same texture.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Nice work, team
First try on older scenes and get a crash.
Regards,
First try on older scenes and get a crash.
Regards,
- Attachments
-
- octane 2026.1 251201 183101.txt
- (3.33 KiB) Downloaded 15 times
C4D 2025.1.1 Octane 2026.1 v1.8.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Second scene I get crash out of the gate.
Am I missing something?
Regards,
Am I missing something?
Regards,
C4D 2025.1.1 Octane 2026.1 v1.8.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
I see now, all shaders automatically got a deactivated displacement node with empty texture node?
By the way, older ORBX files are rendering just fine in Stand Alone.
By the way, older ORBX files are rendering just fine in Stand Alone.
C4D 2025.1.1 Octane 2026.1 v1.8.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Here is another older scene with issues.
- Attachments
-
- octane 2026.1 251202 003551.txt
- (11.18 KiB) Downloaded 14 times
C4D 2025.1.1 Octane 2026.1 v1.8.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
- ChrisHekman

- Posts: 1099
- Joined: Wed Jan 18, 2017 3:09 pm
They are logging errors, not crashes. Those errors should have no efffect on your scene unless you are using the Upsampler or Radiance cache. We will shortly be releasing a hotfix for these logging errors.Kalua wrote: Tue Dec 02, 2025 6:11 am Second scene I get crash out of the gate.
Am I missing something?
Regards,
- ChrisHekman

- Posts: 1099
- Joined: Wed Jan 18, 2017 3:09 pm
Could you share a scene with us that has this issue?Kalua wrote: Tue Dec 02, 2025 6:16 am I see now, all shaders automatically got a deactivated displacement node with empty texture node?
By the way, older ORBX files are rendering just fine in Stand Alone.
- special.agent1990

- Posts: 17
- Joined: Sat Apr 02, 2022 7:26 am
Can you confirm whether the following features are actually working? They don’t appear to be functioning on my end:
• Support for C4D’s User Data Tag (via AttributeTex node)
• Mograph data support (via AttributeTex node)
• Support for C4D’s User Data Tag (via AttributeTex node)
• Mograph data support (via AttributeTex node)
Hi,special.agent1990 wrote: Sun Dec 07, 2025 12:03 pm Can you confirm whether the following features are actually working? They don’t appear to be functioning on my end:
• Support for C4D’s User Data Tag (via AttributeTex node)
• Mograph data support (via AttributeTex node)
Here is an example of using RSMGCloneOffset value in Attribute texture node: ciao,
Beppe
- special.agent1990

- Posts: 17
- Joined: Sat Apr 02, 2022 7:26 am
Thanks.bepeg4d wrote: Tue Dec 09, 2025 10:02 amHi,special.agent1990 wrote: Sun Dec 07, 2025 12:03 pm Can you confirm whether the following features are actually working? They don’t appear to be functioning on my end:
• Support for C4D’s User Data Tag (via AttributeTex node)
• Mograph data support (via AttributeTex node)
Here is an example of using RSMGCloneOffset value in Attribute texture node:
IMG_6407.jpeg
RSMGCloneOffsetAttributeExample.zip
ciao,
Beppe
Doesn't seem to be working with older scenes.
Also attached is a screen shot using Cinema 4d User Data, a color attribute named colorattrib1, -having a green color- is assigned to the sphere. The same attribute is then read using an AttributeTex node. If everything were working correctly, the sphere should appear green, but it doesn’t seem to be reading the attribute.
Let me know what you think.
