
Can you remember oldest "Octane Render" benchmark (April 2010


But this original "Wall" scene is edited (changed material from "glossy" to "specular") by me in 2014.

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// Out of wall@ior 1.509 and @dispersion coeff 0.006 on glossy floor@default roughness (0.0632) //
This image at our sun source is rendered by RTX 4090 GPU on OctaneRender Studio+ standalone 2025.1 release:
-This image is limited by blur for caustics and for lights reflected+refracted and is downscaled to 1560x480 at path tracing (PT)..
-Rendered view-: -Wireframe (Info channel kernel) view-:
-Screen, render and image settings-:
- Resolution screen: 7800x2400 (hiper widescreen

- Render kernal: PT only
- Number of samples per pixel: 3-million per region - total 2 regions picked
- Depthes ray: 80-diffuse and 150-specular
- Render time: 421h38min
- Format image: PNG 16-bit and uncompressed EXR - both exposure 0.8
-> PRICE of 1 normal image rendered with free denoised included: US$40 for remove all blur and for get full resolution screen.
-- This price is caused by my electricity cost and by my RTX 4090's lifespan.

-> You want to downscale any non-denoiser image to 3900x1200 or lower resolution screen for reduce noises.

-> DOWNLOAD FREE - ORBX project only but no Blender project, sorry.

Best regards.
