OctaneRender® 2025.2.1 [current 2025]

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
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mojave
OctaneRender Team
Posts: 1336
Joined: Sun Feb 08, 2015 10:35 pm

Hi all,

We are happy to bring you OctaneRender 2025.2.1. This new version brings a few minor fixes. Thanks again to all those who sent us feedback and continuously help us to improve Octane.

In addition to that we are releasing a new OctaneBench 2025.2.1 with this version, which download links and assets are provided below. This new version comes with support for the latest hardware and uses the same test scenes as the previous version with only some minor changes.

Image

Important notes:
  • The minimum NVIDIA driver version required is R528 (R572 for GeForce RTX50 Series).
  • The minimum version of macOS required is 14.5. It will soon be raised to 15.
Changes since 2025.2
  • Fixed using shift+scroll to change values in the node inspector on macOS
  • Fixed issue causing the baking camera to output black renders when using triangles with motion.
  • Fixed rendering failure in some scenes with post volume effects
  • Fixed the Open Image Denoiser support for Nvidia Blackwell (5000 series) causing them to fallback to the CPU version.
Downloads

Downloads for Studio+ Subscription Users

OctaneRender Studio+ 2025.2.1 Standalone for Windows (Installer)
OctaneRender Studio+ 2025.2.1 Standalone for Windows (Zip Archive)
OctaneRender Studio+ 2025.2.1 Standalone for Linux
OctaneRender 2025.2 Standalone for macOS

OctaneRender Studio+ 2025.2.1 Node for Windows (Installer)
OctaneRender Studio+ 2025.2.1 Node for Windows (Zip Archive)
OctaneRender Studio+ 2025.2.1 Node for Linux

OctaneBench Downloads

OctaneBench 2025.2.1 for Windows
OctaneBench 2025.2.1 for Linux

*OctaneBench 2025.2.1 for macOS will be added shortly

OctaneBench 2025.2.1 Scene Files

Demo Downloads

OctaneRender Demo 2025.2.1 Windows (Installer)
OctaneRender Demo 2025.2.1 Windows (Zip archive)
OctaneRender Demo 2025.2.1 Linux

Happy rendering
Your OTOY team
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nuno1980
Licensed Customer
Posts: 781
Joined: Sat Dec 18, 2010 10:04 pm

Hello. :)

I got 1341 OB running Win 10 x64 22H2:
- i7-12700KF@stock
- RTX 4090 non-OC version@all stock speeds with Studio 576.02WHQL (HQ)
2025.2.1_Win 10 x64_i7-12700KF@stock_RTX 4090-Studio 576.02WHQL (HQ).JPG
:D
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NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19" :|
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Post fog still does not play well with volume objects.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
manalokos
Licensed Customer
Posts: 440
Joined: Fri Nov 18, 2011 4:43 pm

There is a shading bug where if 2 textures with OSL projection are mixed with a mix2colors they lose the OSL projection and use the standard UV's instead
john_otoy
OctaneRender Team
Posts: 245
Joined: Tue Aug 10, 2021 9:38 pm

manalokos wrote: Thu Jun 12, 2025 12:02 pm There is a shading bug where if 2 textures with OSL projection are mixed with a mix2colors they lose the OSL projection and use the standard UV's instead
Can you post an orbx?
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