OctaneRender® 2024.1.2 [current 2024.1]

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mojave
OctaneRender Team
Posts: 1336
Joined: Sun Feb 08, 2015 10:35 pm

Hi all,

This is a bug-fix release for 2024.1.1. Thanks again to all those who reported issues, and sent us feedback.

Important notes
  • The minimum NVIDIA driver version required is 522.
  • The GPU version of Open Image Denoise is supported on CUDA compute model 7 (Volta) and later. The CPU version is used on machines with older models, and on macOS.
  • The minimum version of macOS required is 14.5.
Changes since 2024.1.1

Fixes
  • Fixed a potential memory leak on Windows and Linux while updating scene instances.
  • Fixed magnitude of OSL differentials generated for UV projection when used in an environment map.
  • Fixed differentials on fisheye, cubic and orthographic cameras.
  • Fixed denoised render AOVs and volume mask render AOV containing an unintended alpha premultiplication when kernel alpha channel is enabled.
Downloads

OctaneRender Studio+ 2024.1.2 Standalone for Windows (installer)
OctaneRender Studio+ 2024.1.2 Standalone for Windows (ZIP archive)
OctaneRender Studio+ 2024.1.2 Standalone for Linux

OctaneRender 2024.1.2 Standalone for macOS

OctaneRender Studio+ 2024.1.2 Node for Windows (installer)
OctaneRender Studio+ 2024.1.2 Node for Windows (ZIP archive)
OctaneRender Studio+ 2024.1.2 Node for Linux

Happy rendering
Your OTOY team
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nuno1980
Licensed Customer
Posts: 781
Joined: Sat Dec 18, 2010 10:04 pm

Hello. :)

Yesterday, I detect nested dielectrics issue for fog (but not in environment node) and any solid/liquid specular (eg: glass, water...) material combo:

-- Nested dielectrics enabled
With nested dielectrics test for volumetric fog and glass balls.jpg
-- Nested dielectrics disabled
Without nested dielectrics test for volumetric fog and glass balls.jpg
--> Nested dielectrics enabled of the spec material of ior 1.0 (eg: fog's or smoke's) must unchange the refraction of solid/liquid:
- priorities -:
-1 for fog and 0 for specular mat
or
-0 for fog and 1 for spec mat

FREE ORBX project - download:
Nested dielectrics test for volumetric fog and glass balls.orbx
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NOTE: I'm sorry for bad english due to mute ;)

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nuno1980
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Still no any response for almost 6 days ago from my past post...
NOTE: I'm sorry for bad english due to mute ;)

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interelectronix
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This is the wrong thread to post ;-)
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nuno1980
Licensed Customer
Posts: 781
Joined: Sat Dec 18, 2010 10:04 pm

interelectronix wrote:This is the wrong thread to post ;-)
Yeah. But not wrong because 2024.1.1 has my issue and 2024.1.2 too. ;)
NOTE: I'm sorry for bad english due to mute ;)

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MSI PRO Z690-A DDR4
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frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

nuno1980 wrote:
interelectronix wrote:This is the wrong thread to post ;-)
Yeah. But not wrong because 2024.1.1 has my issue and 2024.1.2 too. ;)
For quick response, it's always best to write to [email protected]. That will generate a support ticket with a trackable ID number and a set priority in the queue. Quick help on the forum is a courtesy, but it is not a formal support venue.
Animation Technical Director - Washington DC
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nuno1980
Licensed Customer
Posts: 781
Joined: Sat Dec 18, 2010 10:04 pm

frankmci wrote:For quick response, it's always best to write to [email protected]. That will generate a support ticket with a trackable ID number and a set priority in the queue. Quick help on the forum is a courtesy, but it is not a formal support venue.
Already, the moderator has replied me but still no any solution. But I'll cut the indoor of fog's box to add spaces for objects (eg: balls...) under Blender because the developer doesn't fix nested dielectrics issue for fog yet. My ticket has been closed.

Thank you. ;)
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19" :|
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