Hi,le_wib wrote:Hello. In this new version, how do you render a z depth pass ?
have a look at here:
viewtopic.php?f=30&t=78727&p=406542&hil ... ov#p406442
ciao,
Beppe
Moderators: ChrisHekman, aoktar
Hi,le_wib wrote:Hello. In this new version, how do you render a z depth pass ?
Oh, thank you for explanation.aoktar wrote:yes it's not creating any nodes when color and float value is zero. Connect a float texture as a workaround.divasoft wrote:Hi Ahmet, i have an issue with transmission channel in specular mat.
When i set it to 0, glass get absolutely transparent instead get black.
https://disk.yandex.ru/i/YFVdcSOZLPZK0Q
Without giving more details about your scene/texture informations and paths that's not much useful.SSmolak wrote:Relinking textures using Project Asset Inspector doesn't work anymore. Using Octane Texture Manager is very slow.
Do not expect everything is perfect. Trying to fix something on similar issues that will cause another problems. There is not a perfect and reliable mechanism in C4D for these.SSmolak wrote: Modyfing UV in UV texture window or creating new UV doesn't update in Octane until object has enabled force updating in tag - this is caused by object vertex map tag.
No problemaoktar wrote:SSmolak wrote:There is not a perfect and reliable mechanism in C4D for these.
Yes sure, but I didn't have success to do with current graphic system.SSmolak wrote:
It would be great to have the same alpha pattern using image comparisions
And what you wish?SSmolak wrote:XPresso attached to Camera doesn't update if we navigate in C4D viewport - it update only if we use Octane LiveViewer : viewtopic.php?f=9&t=80367#p415184
So it is C4D limitation that viewport doesn't update Octane Camera ?aoktar wrote:And what you wish?SSmolak wrote:XPresso attached to Camera doesn't update if we navigate in C4D viewport - it update only if we use Octane LiveViewer : viewtopic.php?f=9&t=80367#p415184