Hi there,
I don`t find the answer in the Forum. So here is my question:
How can I render a top view of, for example, a mountain in order to get a high quality greyscale depth map / height map?
I want to create 4k-8k highly detailed maps in order to use them later in octane for displacement.
What is the best workflow for that?
I attached a file. I wanttocreate something similar out of Cinema 4d for octane.
Greets
Top View Render for depth maps / height Maps
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You can use the Z-depth pass, have a look at this old experiment made 10 years ago:
removed wrong link, please continue here: viewtopic.php?f=9&t=76446&p=393450#p393450
Anyway, did you see World Creator?
https://www.world-creator.com/features/
It is available here:
https://render.otoy.com/account/downloa ... LL&ver=ALL
ciao Beppe
removed wrong link, please continue here: viewtopic.php?f=9&t=76446&p=393450#p393450
Anyway, did you see World Creator?
https://www.world-creator.com/features/
It is available here:
https://render.otoy.com/account/downloa ... LL&ver=ALL
ciao Beppe
Last edited by bepeg4d on Sat Dec 05, 2020 12:10 pm, edited 1 time in total.
Hey bepeg4d, the first reference link you provided isn't working for me. For some reason it says "you are not authorized to use this forum," even though I am fully logged in.bepeg4d wrote:You can use the Z-depth pass, have a look at this old experiment made 10 years ago:
viewtopic.php?f=78&t=39376&p=183626&hil ... nt#p183626
Anyway, did you see World Creator?
https://www.world-creator.com/features/
Could you provide the steps necessary to create the height map in Octane? I am also wanting to achieve this.
I have been exploring World Creator and while amazing, I see no way to import ones own terrain mesh to generate a height map or use it as a base to start with.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Oops, sorry, internal link
Please look at this example of a displacement map obtained with World Creator, and rendered in c4doctane: Than the Z depth pass of the same render: Then the same pass corrected in PhotoShop, by applying a 3D Bump/High filter to invert the Z depth pass, and a an Exposure offset, Gamma correction: And finally used as displacement map in c4doctane: A lot of details are lost, but it is possible to use it in world Creator to bring back the details.
ciao Beppe

Please look at this example of a displacement map obtained with World Creator, and rendered in c4doctane: Than the Z depth pass of the same render: Then the same pass corrected in PhotoShop, by applying a 3D Bump/High filter to invert the Z depth pass, and a an Exposure offset, Gamma correction: And finally used as displacement map in c4doctane: A lot of details are lost, but it is possible to use it in world Creator to bring back the details.
ciao Beppe
World Creator isn’t an option if you want to create heightmaps from your own geometry (either landscapes or from a hard modeled object). At least I can’t see any option in World Creator to import one’s own mesh.
I was interested in generating heightmaps from objects directly in Octane.
However, Blender offers a very excellent and easy way to do this. . See below URL’s.
https://www.youtube.com/watch?v=arvhK4tvYuY&app=desktop
https://www.youtube.com/watch?v=ekogw2Zm20Y&app=desktop
https://blender.stackexchange.com/quest ... -from-mesh
https://www.youtube.com/watch?v=F77qiuJ ... e=youtu.be
The exported heightmaps work perfectly in Octane. But Is there any equivalent way in Octane to do what these Blender techniques can? Just wondering.
I was interested in generating heightmaps from objects directly in Octane.
However, Blender offers a very excellent and easy way to do this. . See below URL’s.
https://www.youtube.com/watch?v=arvhK4tvYuY&app=desktop
https://www.youtube.com/watch?v=ekogw2Zm20Y&app=desktop
https://blender.stackexchange.com/quest ... -from-mesh
https://www.youtube.com/watch?v=F77qiuJ ... e=youtu.be
The exported heightmaps work perfectly in Octane. But Is there any equivalent way in Octane to do what these Blender techniques can? Just wondering.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
You can do something similar by using the Falloff node in 90° mode, but I prefer to use a top Orthographic Camera, in Z pass mode, the use the 3D/Bump-High filter in Photoshop, to have a rough Highmap to be used in World Creator:
ciao Beppe
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Is there some weird reason why, in octane, you can't just set a min/max distance for z-depth, so you get a full range of black to white in the render? Seems pretty standard to be able to do that?bepeg4d wrote:You can do something similar by using the Falloff node in 90° mode, but I prefer to use a top Orthographic Camera, in Z pass mode, the use the 3D/Bump-High filter in Photoshop, to have a rough Highmap to be used in World Creator:
ciao Beppe