Cinema 4D version 2019.1.4-R2(Obsolete stable) 07.12.2019

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

User avatar
thanulee
Licensed Customer
Posts: 712
Joined: Sat Dec 19, 2015 11:00 pm

Is it possible in this version to color the vdbs with textures? And if yes, how do we do that? thanks
User avatar
divasoft
Licensed Customer
Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

thanulee wrote:Testing it atm. Small detail: when i save from LV the demain pass as "png tonemapped" the gamma is wrong.
Thanks!!
+1
User avatar
Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

divasoft wrote:
thanulee wrote:Testing it atm. Small detail: when i save from LV the demain pass as "png tonemapped" the gamma is wrong.
Thanks!!
+1
In my experience this issue has been there since always.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
User avatar
divasoft
Licensed Customer
Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

Kalua wrote:
divasoft wrote:
thanulee wrote:Testing it atm. Small detail: when i save from LV the demain pass as "png tonemapped" the gamma is wrong.
Thanks!!
+1
In my experience this issue has been there since always.
Yes. I did not say anything about this because Ahmet’s usual answer to this is that I’m busy with more important things.
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

thanulee wrote:Testing it atm. Small detail: when i save from LV the demain pass as "png tonemapped" the gamma is wrong.
Thanks!!
Maybe I'm blind, how do you get it? It seems fine to me
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

aoktar wrote:
thanulee wrote:Testing it atm. Small detail: when i save from LV the demain pass as "png tonemapped" the gamma is wrong.
Thanks!!
Maybe I'm blind, how do you get it? It seems fine to me
Here is an example: saving tonnemapped png from denoised pass.
Attachments
Untitled-1.jpg
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
User avatar
divasoft
Licensed Customer
Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

aoktar wrote:
thanulee wrote:Testing it atm. Small detail: when i save from LV the demain pass as "png tonemapped" the gamma is wrong.
Thanks!!
Maybe I'm blind, how do you get it? It seems fine to me
if we save demain pass as "png tonemapped" we get image with linear color space instead sRGB.
In LV the pictures look the same, but if you open both in Photoshop, you will see that they look like different gamma. We need sRGB color space for all tonemapped passes.
Attachments
Снимок.PNG
LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

Why is it when I save my c4d scene with the live viewer open it takes about x5 longer than when the live viewer is closed. I noticed in the bottom left when the live viewer is open and I AM saving, it runs a bunch of stuff that goes really fast, and when its closed it doesn't do that. Has only started happening with the last 2 2019 versions.... anyone else? I have autosave setup for every 5 minutes and its getting annoying, especially with larger cad scenes. But if I don't have autosave setup, c4d and octane is so unstable I crash like 10 times a day and lose hours of work....

Actually it only happens when it is rendering with the liveviewer open, not just when its opened paused.
Win 10, Threadripper Pro, Dual 3090s
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

LFedit wrote:Why is it when I save my c4d scene with the live viewer open it takes about x5 longer than when the live viewer is closed. I noticed in the bottom left when the live viewer is open and I AM saving, it runs a bunch of stuff that goes really fast, and when its closed it doesn't do that. Has only started happening with the last 2 2019 versions.... anyone else? I have autosave setup for every 5 minutes and its getting annoying, especially with larger cad scenes. But if I don't have autosave setup, c4d and octane is so unstable I crash like 10 times a day and lose hours of work....

Actually it only happens when it is rendering with the liveviewer open, not just when its opened paused.
It's not unstable if you don't use Game Ready drivers. Also I didn't see a behavior like that. Probably you have interesting case. Please send me your scene for testing.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
artdude12
Licensed Customer
Posts: 85
Joined: Mon Feb 11, 2013 5:16 pm
Location: Chicago

It's not unstable if you don't use Game Ready drivers.
Keep in mind that not cards are supported by the Studio Drivers.
My Titan X Maxwell cards can only utilize the Game Ready Drivers.
i7 4930K_Asus_RampageIV-Extreme_64GB_3-Titan_NVIDIA-337.88_Win7-64
Post Reply

Return to “Releases”