4.0 XB4 - 16.2 – Material Library VX non functional
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2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Hi, it's te same as in 15.x.x. Adding new library item does not do anything. Works as expected in official Blender builds.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- AndreasResch
- Posts: 78
- Joined: Wed Jul 25, 2018 4:53 pm
You can also try Asset Management for Blender. I use it for a long time and it works with Octane too.
https://gumroad.com/l/asset_management
Cheerio,
Andreas
https://gumroad.com/l/asset_management
Cheerio,
Andreas
Thanks for the info Andreas!
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
On 16.2.4 this is still not functional. Adding new library results in nothing.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
I used Archive to install OctaneBlender.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Hi J.C,
Could you please try to run blender from the terminal and test it again? Thanks.
Cheers
DrawFun
Could you please try to run blender from the terminal and test it again? Thanks.
Code: Select all
cd $BLENDER_FOLDER
./blender.app/Contents/MacOS/blender
DrawFun
Hi DrawFun,
after launching Blender from terminal adding libraries work. Still this is kind of buggy addon. Removing material does not work, but adding does.
after launching Blender from terminal adding libraries work. Still this is kind of buggy addon. Removing material does not work, but adding does.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Hi J.C,
Thanks for your tests. Add/remove works for me. Could you please try to refresh the libs?
PS: To get rid of typing commands every time, you can put the code in a shell script under the blender folder. Then run blender from the script instead of the blender.app as workarounds.
Cheers,
DrawFun
Thanks for your tests. Add/remove works for me. Could you please try to refresh the libs?
PS: To get rid of typing commands every time, you can put the code in a shell script under the blender folder. Then run blender from the script instead of the blender.app as workarounds.
Code: Select all
#!/bin/sh
echo "Start blender from terminal..."
DIR=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
cd "${DIR}"
./blender.app/Contents/MacOS/blender
DrawFun
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