Hi,
im' trying a scene exported with LW, it's all ok but emitters dont work.
I had a separate layer with emitter geometry, once exported i pick the material and i try all eitter types, but dont see any result even if i raise power to the top.
what can i miss ?
thank,
Paolo
Emitters
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maybe the normals direction is in the wrong way
ciao beppe
ciao beppe
ciao beppe,
nope... sadly it's ok ;(
no switch to turn on somewhere ? no oddities around this feature ?
Emitters are small discs on the roof of a room, could this affect the time to see some light in the scene (i left it run for 4 min on a gtx470) ?
Paolo
nope... sadly it's ok ;(
no switch to turn on somewhere ? no oddities around this feature ?
Emitters are small discs on the roof of a room, could this affect the time to see some light in the scene (i left it run for 4 min on a gtx470) ?
Paolo
I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470
ok, here's the scene.
LAMP material should emit light, can someone tell me what's wrong here?
Importing the OBJ into Lw all normals are flipped but i assume it's a LW issue, since all other materials render correctly into octane.
thanks,
Paolo
LAMP material should emit light, can someone tell me what's wrong here?
Importing the OBJ into Lw all normals are flipped but i assume it's a LW issue, since all other materials render correctly into octane.
thanks,
Paolo
- Attachments
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- test.rar
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I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470
hi,
normals were facing inwards before i flipped them, but even that way emitters didnt work.
Tweaking parameters i managed to get emitter bright (they were visible) but they didnt cast light.
If they cast any light, it must be extremely slow to show because it's not there after 4 min on a GTX 470.
How long simplified scene above took to render ? Did you see lighting immediately or did it show after some minutes of refining ?
thank,
Paolo
normals were facing inwards before i flipped them, but even that way emitters didnt work.
Tweaking parameters i managed to get emitter bright (they were visible) but they didnt cast light.
If they cast any light, it must be extremely slow to show because it's not there after 4 min on a GTX 470.
How long simplified scene above took to render ? Did you see lighting immediately or did it show after some minutes of refining ?
thank,
Paolo
I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470