Hope next plugin version take in account this problem :
viewtopic.php?f=33&t=64362&start=130#p331522
I need to revert back to 441 3064 to render image...
HDR problem
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YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
This is not an issue,
just optimization for HDRI default,
you just need to set the intepretation manually to 32 bit float instead of the 16 bit float default in some case (high EV).
Isn't this setting available in the Max plugin ?
just optimization for HDRI default,
you just need to set the intepretation manually to 32 bit float instead of the 16 bit float default in some case (high EV).
Isn't this setting available in the Max plugin ?
Pascal ANDRE
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi Calus,calus wrote:This is not an issue,
just optimization for HDRI default,
you just need to set the intepretation manually to 32 bit float instead of the 16 bit float default in some case (high EV).
Isn't this setting available in the Max plugin ?
not yet.
Regards
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
lol I realize now it's not either in the Maya plugin, only in Standalone.... so the plugins are late...paride4331 wrote:Hi Calus,calus wrote:This is not an issue,
just optimization for HDRI default,
you just need to set the intepretation manually to 32 bit float instead of the 16 bit float default in some case (high EV).
Isn't this setting available in the Max plugin ?
not yet.
Regards
Pascal ANDRE
In max when you load the hdr you can change how it stored internally but don't change the render....
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
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32 bit can make the difference:HHbomb wrote:In max when you load the hdr you can change how it stored internally but don't change the render....
viewtopic.php?f=9&t=64067&p=331040&hili ... nt#p326360
Using 16Bit can save memory and it works fine in most situations.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I mean for my case...
@Paride : Is there a problem with 443 vs 441 ? I can't have the same render with same scene.
@Paride : Is there a problem with 443 vs 441 ? I can't have the same render with same scene.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
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- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,
4.41, 4.43 and 4.44 have the same 3070007 SDK, so there should not be any differences.
I do not know your scene and workflow with HDRI, so it's hard to answer. Would you give more info about it?
Regards
Paride
4.41, 4.43 and 4.44 have the same 3070007 SDK, so there should not be any differences.
I do not know your scene and workflow with HDRI, so it's hard to answer. Would you give more info about it?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride.
I send you a scene which render differently with 4.41 and 4.43. This is a hdr problem as with another hdr OR render identically with both 4.41 and 4.43.
But it is strange that renders are different with 4.41 vs 4.43. To re-render the scene I must switch to 4.41.
HDRI is from HDRIheaven https://hdrihaven.com/hdri/?c=clear&h=flower_road
I send you a scene which render differently with 4.41 and 4.43. This is a hdr problem as with another hdr OR render identically with both 4.41 and 4.43.
But it is strange that renders are different with 4.41 vs 4.43. To re-render the scene I must switch to 4.41.
HDRI is from HDRIheaven https://hdrihaven.com/hdri/?c=clear&h=flower_road
- Attachments
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- HDR.zip
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YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
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- Joined: Fri Sep 18, 2015 7:19 am
HHbomb,
you're right, 4.41 and 4.44 work differently.
I tried exporting to SA, the issue is as follows:
4.41 has default input 32bit and 4.44 default input is 16bit.
My advice, waiting for Octane 3dsMax plugin 3.08 SDK (I think a handful of days), is to use 4.44, export to SA and switch to 32bit before render.
We absolutely need a 16/32bit RGB image option in Octane 3dsMax plugin.
I will make sure that developers do not forget it.
Regards
Paride
you're right, 4.41 and 4.44 work differently.
I tried exporting to SA, the issue is as follows:
4.41 has default input 32bit and 4.44 default input is 16bit.
My advice, waiting for Octane 3dsMax plugin 3.08 SDK (I think a handful of days), is to use 4.44, export to SA and switch to 32bit before render.
We absolutely need a 16/32bit RGB image option in Octane 3dsMax plugin.
I will make sure that developers do not forget it.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid