OctaneRender™ Standalone 3.08 TEST 6
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
The node inspector displays the RGB values that are stored in the node. The RGB values in RGB texture nodes are always in linear color space. On the other hand, the color picker allows you to enter colors either as sRGB values or as linear values, which can be defined in the application preferences: I.e. if you would set the color picker space to "linear", both color values would match.aufwind wrote:There's a mismatch of RGB Values:
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
when is AI noise removal coming out? Seems that redshift is working on it too https://youtu.be/2vJ_5nPVU0s?t=10s
Thank you
Thank you
- mvijfwinkel
- Posts: 11
- Joined: Fri May 06, 2011 9:26 am
Hey, so is it possible to setup entirely Roughness-controlled specular (including fresnel, ior etc) now?
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
Will Octanes voxelisation-displacement ever support vertex motion blur? The last two commercial projects i've done have needed vertex motion blur on displaced meshes.
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
https://www.facebook.com/groups/OctaneR ... 952490617/coilbook wrote:when is AI noise removal coming out? Seems that redshift is working on it too https://youtu.be/2vJ_5nPVU0s?t=10s
Thank you
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm

But once again G, can you please post updates (at least shocking eye-bulging ones like this -- for us antisocial types) in the latest Development Build Release section every single time you post good stuff on FB? That would really rock big guy.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
+1FrankPooleFloating wrote:YES!!!
But once again G, can you please post updates (at least shocking eye-bulging ones like this -- for us antisocial types) in the latest Development Build Release section every single time you post good stuff on FB? That would really rock big guy.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)