I'm thinking this is a small one, but who knows...
Can there be option in the Background image dialogue button to allow the image to override an Alpha-only export?
This way the image will be intact in the final render.
Thanks!
Which feature do you need the most?
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
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The water vapor (cloud, nebulosity, fog...) should have dispersion because we see halo (nebulosity very low opaced) but gases have (much) lower dispersion than liquid/solid.
Smoke, dust, brume... haven't dispersion due to the lack of humidity (= 100% dry),
Currently OR cannot render "halo"... But halo support for v3.1 or v4?
Smoke, dust, brume... haven't dispersion due to the lack of humidity (= 100% dry),

Currently OR cannot render "halo"... But halo support for v3.1 or v4?
NOTE: I'm sorry for bad english due to mute 
i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

Hi!
Guys, can we get feature that Displacement node works with Projection node and with procedurals ?
Thanks
Guys, can we get feature that Displacement node works with Projection node and with procedurals ?
Thanks
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
What about the ability to draw a PNG background on top of the render view? Then it would be able to for example import an image that has the rule of third on it, that would help placing the cameras
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
An ability to filter, by text, items in the Geometry Node list.
Give you a working list filtered by a text string, so you don't have to mouse up and down looking for a single item set amongst the whole entire mesh list.
Give you a working list filtered by a text string, so you don't have to mouse up and down looking for a single item set amongst the whole entire mesh list.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Simplified Skin shader. Something like what Renderman has, I learned how to make a decent skin shader but for newbies something simple and effective for skin would be great.
Dear Octane team,
An easier way to position the sun in the daylight environment would be most welcomed. Something that doesn't need me trying to locate where in the world the scene is supposed to be located or modify and set so many sliders to just try and get the sun to be where I need it to be. Just 2 sets of control. One how high or low the sun is on the horizon, and another that controls the direction of the sun with regards to the camera which can be a slider with 0 to 360 as value.
E.g. Direction of sun slider - 0/360 would place the sun behind the camera, 90 on the left of the scene, 180 on the back of the scene, and 270 on the right of the scene. Height of sun slider - 0 to 100, 0 would place it at horizon, 100 at the top. The two values will position the sun with regards to the camera.
Can something like that be implemented as a separate option from what is provided today ? Users of Octane can use either one they prefer - location and time based lighting (current) or just control that actual sun position by setting just 2 sliders.
Thanks,
Rajib
An easier way to position the sun in the daylight environment would be most welcomed. Something that doesn't need me trying to locate where in the world the scene is supposed to be located or modify and set so many sliders to just try and get the sun to be where I need it to be. Just 2 sets of control. One how high or low the sun is on the horizon, and another that controls the direction of the sun with regards to the camera which can be a slider with 0 to 360 as value.
E.g. Direction of sun slider - 0/360 would place the sun behind the camera, 90 on the left of the scene, 180 on the back of the scene, and 270 on the right of the scene. Height of sun slider - 0 to 100, 0 would place it at horizon, 100 at the top. The two values will position the sun with regards to the camera.
Can something like that be implemented as a separate option from what is provided today ? Users of Octane can use either one they prefer - location and time based lighting (current) or just control that actual sun position by setting just 2 sliders.
Thanks,
Rajib
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
- PolderAnimation
- Posts: 375
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
Cryptomatte would be very nice to have.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
Can you add a check box that will say "2X Speed Multiplier", or something to that effect? I know it is silly and may not do anything as it is just text with a check box next to it, but I'm thinking maybe the program will believe it does do something and give us twice the speed?
I know, I know....why not then "10X Speed Multiplier"....Well, I just don't want to tip the program off. Just thinking something subtle enough to make it sound plausible...
I know, I know....why not then "10X Speed Multiplier"....Well, I just don't want to tip the program off. Just thinking something subtle enough to make it sound plausible...
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
How about "Extra Hot Pixel Removal"? For those stubborn hot pixels that still insist on being rendered no matter how much Hot Pixel removal you apply?
It would be nice to eliminate them!
It would be nice to eliminate them!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise