Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
156
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
87
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
212
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2242
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Notiusweb
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Posts: 1285
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I'm thinking this is a small one, but who knows...
Can there be option in the Background image dialogue button to allow the image to override an Alpha-only export?
This way the image will be intact in the final render.
Thanks!
Octane PNG.jpg
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nuno1980
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Joined: Sat Dec 18, 2010 10:04 pm

The water vapor (cloud, nebulosity, fog...) should have dispersion because we see halo (nebulosity very low opaced) but gases have (much) lower dispersion than liquid/solid.

Smoke, dust, brume... haven't dispersion due to the lack of humidity (= 100% dry), ;)

Currently OR cannot render "halo"... But halo support for v3.1 or v4?
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Lewis
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Hi!

Guys, can we get feature that Displacement node works with Projection node and with procedurals ?

Thanks
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Phantom107
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Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

What about the ability to draw a PNG background on top of the render view? Then it would be able to for example import an image that has the rule of third on it, that would help placing the cameras
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Notiusweb
Licensed Customer
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

An ability to filter, by text, items in the Geometry Node list.
Give you a working list filtered by a text string, so you don't have to mouse up and down looking for a single item set amongst the whole entire mesh list.
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RealityFox
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Posts: 273
Joined: Sat May 05, 2012 1:43 pm

Simplified Skin shader. Something like what Renderman has, I learned how to make a decent skin shader but for newbies something simple and effective for skin would be great.
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rajib
Licensed Customer
Posts: 401
Joined: Sun Sep 28, 2014 4:57 am

Dear Octane team,

An easier way to position the sun in the daylight environment would be most welcomed. Something that doesn't need me trying to locate where in the world the scene is supposed to be located or modify and set so many sliders to just try and get the sun to be where I need it to be. Just 2 sets of control. One how high or low the sun is on the horizon, and another that controls the direction of the sun with regards to the camera which can be a slider with 0 to 360 as value.
E.g. Direction of sun slider - 0/360 would place the sun behind the camera, 90 on the left of the scene, 180 on the back of the scene, and 270 on the right of the scene. Height of sun slider - 0 to 100, 0 would place it at horizon, 100 at the top. The two values will position the sun with regards to the camera.

Can something like that be implemented as a separate option from what is provided today ? Users of Octane can use either one they prefer - location and time based lighting (current) or just control that actual sun position by setting just 2 sliders.

Thanks,
Rajib
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PolderAnimation
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Posts: 375
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
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Cryptomatte would be very nice to have.
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Notiusweb
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Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Can you add a check box that will say "2X Speed Multiplier", or something to that effect? I know it is silly and may not do anything as it is just text with a check box next to it, but I'm thinking maybe the program will believe it does do something and give us twice the speed?

I know, I know....why not then "10X Speed Multiplier"....Well, I just don't want to tip the program off. Just thinking something subtle enough to make it sound plausible...
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Notiusweb
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Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

How about "Extra Hot Pixel Removal"? For those stubborn hot pixels that still insist on being rendered no matter how much Hot Pixel removal you apply?
It would be nice to eliminate them!
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