Hehe, they are notface_off wrote:The normal maps look blank to me.

Moderator: face_off
Hehe, they are notface_off wrote:The normal maps look blank to me.
Right, I think that's the reason why it's not possible to mix several normal map together with Octane,face_off wrote:Are you sure that not because the normal map has RGB channels mapping to an XYZ vector?
Paul
Well OctaneRender team is already aware of the issue (at least Roeland).face_off wrote:Calus - you are right. I was unaware of that limitation with Normal Maps. Unfortunately it break the entire UDIM process. May I suggest requesting OTOY to fix this, as it's a pretty major issue.
Octane Normal Map have been improved in Octane core and don't have anymore the previous limitation since Octane3.06Test4face_off wrote:May I suggest requesting OTOY to fix this, as it's a pretty major issue.
Hi - at this stage, the plugin does not support UDIM textures with the Unreal shader. To have Unreal shader UDIM support, Octane would need to natively support UDIM textures, so I suggest submitting this to Otoy as a feature request (as I know a lot of other users have too).How can i use udim files with unreal shader?
in order to command 'octane.createUdim', i do octane override first..but once i do that, my unreal shader changed octane diffuse material or octane glossy material. than i don't know where input my metalness map.
how can i solve this problems?
Or at later version, can i use udims with unreal shader?