PMC with caustic blur =.0001
diffraction on
64000 samples.
until then you do not achieve extreme realism.



sorry, I was just joking in my postshine71 wrote:![]()
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Oh my... It looks like you don't love my GPUS....![]()
Good challenge, I need to try. I launched a start to see how much time it will take and is around 4.5 hours.
Only a doubt, since I'm a newbie with this engine.
When you talk about diffraction, you mean dispersion in water material or something else?
I haven't found that one within kernel settings.
Thanks!
See you!
I LOL'ditsallgoode9 wrote:until then you do not achieve extreme realism.
Thanks!limeforce wrote:Great looking render, summer vibes!
I LOL'ditsallgoode9 wrote:until then you do not achieve extreme realism.
Thanks mate!!vudumotion wrote:Awesome work man!
Thanks for your suggestions. I will take a look to topic you linked.nuno1980 wrote:I detect low polygons.... - Try to enable "smooth" in specular material settings. If you can't work it then try subdiv smooth or turbosmooth using 3D workstation (3ds max, blender, c4d...).
See about caustics - viewtopic.php?f=6&t=51838 - my last message on mar 25th, 2016.