Champagne! a quick caustic test

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itsallgoode9
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realism caustic is not achieved. realism to be extreme you must use:

PMC with caustic blur =.0001
diffraction on
64000 samples.

until then you do not achieve extreme realism.

:lol: :lol: :lol:
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shine71
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:o :o :o

Oh my... It looks like you don't love my GPUS.... :D

Good challenge, I need to try. I launched a start to see how much time it will take and is around 4.5 hours.
Only a doubt, since I'm a newbie with this engine.
When you talk about diffraction, you mean dispersion in water material or something else?
I haven't found that one within kernel settings.

Thanks!

See you!
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lucioing
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shine71 wrote::o :o :o

Oh my... It looks like you don't love my GPUS.... :D
...never mind... get over!

L.
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itsallgoode9
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shine71 wrote::o :o :o

Oh my... It looks like you don't love my GPUS.... :D

Good challenge, I need to try. I launched a start to see how much time it will take and is around 4.5 hours.
Only a doubt, since I'm a newbie with this engine.
When you talk about diffraction, you mean dispersion in water material or something else?
I haven't found that one within kernel settings.

Thanks!

See you!
sorry, I was just joking in my post :D we have a user on here that chimes in with comments like that on any posts involving caustics. I think your render looks real nice.
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shine71
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LOL

Since I'm here since few days I didn't know this user and I thought how compute that render with settings so hard...
Great! In this way I think I may be happy about result and look ahead to next test! :)
Thanks again!
See you!
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
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limeforce
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Great looking render, summer vibes!
itsallgoode9 wrote:until then you do not achieve extreme realism.
I LOL'd :D
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shine71
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limeforce wrote:Great looking render, summer vibes!
itsallgoode9 wrote:until then you do not achieve extreme realism.
I LOL'd :D
Thanks! :D
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
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nuno1980
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I detect low polygons.... - Try to enable "smooth" in specular material settings. If you can't work it then try subdiv smooth or turbosmooth using 3D workstation (3ds max, blender, c4d...). ;)

See about caustics - viewtopic.php?f=6&t=51838 - my last message on mar 25th, 2016. :)
NOTE: I'm sorry for bad english due to mute ;)

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vudumotion
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Awesome work man!
Dual Intel Xeon E5-2697 v4, 128gb of ram, 4x 1080Ti Hybrid + TITAN X
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shine71
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vudumotion wrote:Awesome work man!
Thanks mate!! :D
nuno1980 wrote:I detect low polygons.... - Try to enable "smooth" in specular material settings. If you can't work it then try subdiv smooth or turbosmooth using 3D workstation (3ds max, blender, c4d...). ;)

See about caustics - viewtopic.php?f=6&t=51838 - my last message on mar 25th, 2016. :)
Thanks for your suggestions. I will take a look to topic you linked.
Regarding low polys, do you mean in glasses? Specular material already has smooth activated, maybe is a geometry issue. I will see that as well.

See you!
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
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