Detailed Fog\Volumetric Shadows in Standalone?

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womble
Licensed Customer
Posts: 33
Joined: Mon May 24, 2010 3:05 pm

here's my environment settings...
blob2a.jpg
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nuno1980
Licensed Customer
Posts: 783
Joined: Sat Dec 18, 2010 10:04 pm

Paolo Giandoso wrote:Umh, it is weird, I switched to PMC, parallelel samples like usual, caustic blur to 0, and while it does goes nice for volumetric in general (15 mins), the volume caustics are now gone :(
06.png
Untitled-6.jpg
Is it possible that they only work in PT?
I'm very sorry and you should keep PMC kernel. ;)

If you can have long time then you should increase minimum ~120,000 samples per pixel for very good accuracy of caustics.

If you can't have long time then:
- you increase the scale of light área to blurrier caustics and to less samples per pixel.
or
- you may upgrade from your 1x GTX 970 to 4x GTX 980 Ti, sorry. NOTE: Currently, GTX 1080 isn't supported yet...
:)

If you want animation then you may increase caustic blur to 0.01 or to 0.05 at PMC. ;)

Where can I find the dispersion coefficient of materials like glass? I only found it detailed for gemstones.
Which's the gemstone in your scene?
See viewtopic.php?f=6&t=51838 - my last message on mar 25th, 2016. :)

Unfortunately, lastest version of OR hasn't birefringence support yet for gemstones but few next years later. :)
NOTE: I'm sorry for bad english due to mute ;)

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Paolo Giandoso
Posts: 13
Joined: Tue Dec 15, 2015 10:29 am
Location: London
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Thanks for the tips Nuno1980 and Wombie :)
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