here's my environment settings...
Detailed Fog\Volumetric Shadows in Standalone?
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I'm very sorry and you should keep PMC kernel.Paolo Giandoso wrote:Umh, it is weird, I switched to PMC, parallelel samples like usual, caustic blur to 0, and while it does goes nice for volumetric in general (15 mins), the volume caustics are now goneIs it possible that they only work in PT?
If you can have long time then you should increase minimum ~120,000 samples per pixel for very good accuracy of caustics.
If you can't have long time then:
- you increase the scale of light área to blurrier caustics and to less samples per pixel.
or
- you may upgrade from your 1x GTX 970 to 4x GTX 980 Ti, sorry. NOTE: Currently, GTX 1080 isn't supported yet...
If you want animation then you may increase caustic blur to 0.01 or to 0.05 at PMC.
Which's the gemstone in your scene?Where can I find the dispersion coefficient of materials like glass? I only found it detailed for gemstones.
See viewtopic.php?f=6&t=51838 - my last message on mar 25th, 2016.
Unfortunately, lastest version of OR hasn't birefringence support yet for gemstones but few next years later.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
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NOTE: Sorry, my bad English for mute
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i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
- Paolo Giandoso
- Posts: 13
- Joined: Tue Dec 15, 2015 10:29 am
- Location: London
- Contact:
Thanks for the tips Nuno1980 and Wombie 
