I am kinda banging my head on the wall here into trying to reach a result like the attached pictures (clear volumetric shadows, and a caustic shadow too if it is even possible)
I have a GTX 970. I tried connecting a volume medium to an environment pass (I tried both HDRI and Daylight) I played with Density and Absorption and Scattering, and I put the Phase to forward scattering. No matter what options I put i I only get a foggy atmosphere, it render super slow and there is not the slightest hint of the neat shadow casting I would love to obtain.
Has anybody obtained some good result on the subject?
I only have the Standalone version and I seem to find only Octane plugins tutorials on volume rendering.
Any help on the matter, suggestion or workflow would be helpful and amazing!
Thanks in advance
