I'm getting strange tessellation artifacts when I try to render at high resolution. At low to mid res everything looks normal.
See screenshot:
High Res - 10000 x 6000
Low Res - 1500 * 600
Is there a clipping value I need to change or is it something to do with units scale?
If anyone knows the solution to this I would really appreciate your input.
Polygon Artifacts When Rendering At High Resolution
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- leehenshall

- Posts: 184
- Joined: Sun Oct 25, 2015 5:44 pm
- Location: England
- Contact:
check ray epsilion. Shouldn't be resolution dependant, but might not show on lower res.. =)
- leehenshall

- Posts: 184
- Joined: Sun Oct 25, 2015 5:44 pm
- Location: England
- Contact:
Thanks for the reply.
You could be correct. I think it's caused by the object being far way from camera. You can see the first attached image is far away and the second is close up.
What is Ray Epsilion? and how to I adjust it?
You could be correct. I think it's caused by the object being far way from camera. You can see the first attached image is far away and the second is close up.
What is Ray Epsilion? and how to I adjust it?
Look kernel (DL, PT or PMC...). Read the manual online.leehenshall wrote:What is Ray Epsilion? and how to I adjust it?
NOTE: I'm sorry for bad english due to mute 
i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
NEW ViewSonic XG2431 24"
i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
NEW ViewSonic XG2431 24"