Polygon Artifacts When Rendering At High Resolution

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leehenshall
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Posts: 184
Joined: Sun Oct 25, 2015 5:44 pm
Location: England
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I'm getting strange tessellation artifacts when I try to render at high resolution. At low to mid res everything looks normal.

See screenshot:

High Res - 10000 x 6000
high_res_artifacts.JPG
Low Res - 1500 * 600
low_res_no_artifacts.JPG
Is there a clipping value I need to change or is it something to do with units scale?

If anyone knows the solution to this I would really appreciate your input.
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glimpse
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check ray epsilion. Shouldn't be resolution dependant, but might not show on lower res.. =)
leehenshall
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Posts: 184
Joined: Sun Oct 25, 2015 5:44 pm
Location: England
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Thanks for the reply.

You could be correct. I think it's caused by the object being far way from camera. You can see the first attached image is far away and the second is close up.

What is Ray Epsilion? and how to I adjust it?
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nuno1980
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Joined: Sat Dec 18, 2010 10:04 pm

leehenshall wrote:What is Ray Epsilion? and how to I adjust it?
Look kernel (DL, PT or PMC...). Read the manual online. ;)
NOTE: I'm sorry for bad english due to mute ;)

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