I'm getting strange tessellation artifacts when I try to render at high resolution. At low to mid res everything looks normal.
See screenshot:
High Res - 10000 x 6000
Low Res - 1500 * 600
Is there a clipping value I need to change or is it something to do with units scale?
If anyone knows the solution to this I would really appreciate your input.
Polygon Artifacts When Rendering At High Resolution
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- leehenshall

- Posts: 184
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check ray epsilion. Shouldn't be resolution dependant, but might not show on lower res.. =)
- leehenshall

- Posts: 184
- Joined: Sun Oct 25, 2015 5:44 pm
- Location: England
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Thanks for the reply.
You could be correct. I think it's caused by the object being far way from camera. You can see the first attached image is far away and the second is close up.
What is Ray Epsilion? and how to I adjust it?
You could be correct. I think it's caused by the object being far way from camera. You can see the first attached image is far away and the second is close up.
What is Ray Epsilion? and how to I adjust it?
Look kernel (DL, PT or PMC...). Read the manual online.leehenshall wrote:What is Ray Epsilion? and how to I adjust it?
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"