Fog-rendering appears to be the selling point of v. 3, but I haven't seen any real samples yet.
Could somebody please link to convincing fog/smoke/cloud images?
Any fog/smoke/cloud demos out there?
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
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- justavisitor

- Posts: 242
- Joined: Sat Oct 05, 2013 5:34 pm
Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.
Volume rendering
Probably the most beautiful new feature is rendering of volume grids. These can either be provided directly by a plugin/script or via OpenVDB files. Creating a VDB file is typically done in a package such as Houdini or with a third party plugin available to many other packages such as TurbulenceFD. Once created, it can be loaded into Octane for rendering.
Getting Started
- Right click in the node graph, select "geometry" then "volume".
- Select a VDB file to import (sample).
- Create and connect a Volume Medium to the volume (right click node graph select "Medium" then "Volume medium").
- Click on the volume node to start rendering it or right click and select "render". You may need to zoom out to see the volume and you should have some non-black environment set up, since the default volume render setting is some absorption only.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
- justavisitor

- Posts: 242
- Joined: Sat Oct 05, 2013 5:34 pm
Any images?
Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.