This thing it's so helpfull than you!
i'm doing a pretty long video next week and i'm testing workflows right now. This script will help a lot!
But there's one thing, maybe you can help me. In my workflow i use animated cameras exported from Max. My problem is that if i export cameras with different frame count the animation slider shows only the longest one even if i select the render target with the shorter frame count pinned into.
That's an example test. I have 2 cameras, one with a 237 frames animation and one with a 50 frames animation. The number that i see on the frame slider it's 237 with both render target. If i render this setup with the script in this post i get 237 frames for each animation.
if i delete the 237 frames camera the animation slider goes back to 50 frames.
Improved batch render script
- r-username
- Posts: 217
- Joined: Thu Nov 24, 2011 3:39 pm
When I import .exr files into fusion (vfx composting soft) I noticed that the batch render saved .exr files are different (lighter/darker) that files saved tonemapped using the drop down menu. It appears to be gamma related.
or is just an issue with fusion reading file headers or metadata differently?
or is just an issue with fusion reading file headers or metadata differently?
Great ! thanks you ...
but still missing the number of "0" feature that we need before frame number.
having :
Frame_001
Frame_002
then ...
Frame_009
Frame_010
then ...
Frame_099
Frame_100
etc...
would avoid mass files renaming.
but still missing the number of "0" feature that we need before frame number.
having :
Frame_001
Frame_002
then ...
Frame_009
Frame_010
then ...
Frame_099
Frame_100
etc...
would avoid mass files renaming.
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
IIRC, the batch render script saves the files in linear color space which translate to tonemap curve linear and gamma of 1. If you save the file as tonemapped EXR via the dropdown, it will apply the gamma and tonemap curve configured in the imager node.r-username wrote:When I import .exr files into fusion (vfx composting soft) I noticed that the batch render saved .exr files are different (lighter/darker) that files saved tonemapped using the drop down menu. It appears to be gamma related.
or is just an issue with fusion reading file headers or metadata differently?
cheers,
Thomas
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Ok makes sense, we will change it in the script that ships with Octane.vinz wrote:Great ! thanks you ...
but still missing the number of "0" feature that we need before frame number.
having :
Frame_001
Frame_002
then ...
Frame_009
Frame_010
then ...
Frame_099
Frame_100
etc...
would avoid mass files renaming.
cheers,
Thomas
Many Thanks Thomasstratified wrote: Ok makes sense, we will change it in the script that ships with Octane.

i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
- LuvMultimedia
- Posts: 79
- Joined: Mon Jul 22, 2013 8:38 pm
- Contact:
stratified wrote:Hi all,
I've spent some time combining the batch render script with the render animation script. This script will ship with the next release of the standalone. We already want to put it out here so you can already use it and help us find some bugs
thanks,
Thomas
Hi, I am having an issue with the script. For some reason it won't number the frames -- instead it keeps writing the frames over and over again , example, instead of going mirrors 1, mirrors 2, mirrors 3 --it just writes mirrors. I am sure I set everything up right --here's a screenshot of the work...
WIN 10 64 | Geforce 970| 16 GB
Hi Luv, to add frame number you need to add the "%f" switch after your filename in the templateLuvMultimedia wrote: Hi, I am having an issue with the script. For some reason it won't number the frames -- instead it keeps writing the frames over and over again , example, instead of going mirrors 1, mirrors 2, mirrors 3 --it just writes mirrors. I am sure I set everything up right --here's a screenshot of the work...
in your exemple this should be : mirrors%f%e
etc... the switches are listed in the popup.
Vincent.
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender