Octane exporter for C4D version 0.07

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Re: Octane exporter for C4D version 0.07

Postby ribrahomedesign » Sat Jun 19, 2010 10:01 am

ribrahomedesign Sat Jun 19, 2010 10:01 am
Hi
me again ,and i have good news .its working now .
it was a Palm object in the scene wich has some bad textures ,i had problem with that object before ,
it seems sometimes octane does accept that palm object and other times it doesnt
anyway it works and your exporter works brilliant
thanks Abstrax
Rico
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Re: Octane exporter for C4D version 0.07

Postby radiance » Sat Jun 19, 2010 7:46 pm

radiance Sat Jun 19, 2010 7:46 pm
ribrahomedesign wrote:hi abstrax
it is not working ,and i tryed to send you the file but that is not working as well ,slow internet.
i have to try to find out whats wrong with this scene ,bit by bit ,maybe a material,the scene is
not big enough to overload the GPU
thanks
Rico


ribra, octane has a very memory hungry voxelization algoritihm, that requires it to keep a lot of temporary data during voxelisation.
32bit OS'es are limited to 1.3-1.4 max on windows.

to load my 4 million poly lamborghini model, i need to eat up to 4 GB of memory during voxelisation.
we're working on improving this, but you should really consider upgrading to an x64 operating system. it lifts the limits and you won't ever see a crash during voxelising again.

once you've worked with a x64 system with octane you won't want to go back to 32bit ever. ;)

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Re: Octane exporter for C4D version 0.07

Postby ribrahomedesign » Sat Jun 19, 2010 8:16 pm

ribrahomedesign Sat Jun 19, 2010 8:16 pm
hi radiance
thanks a lot for the tip, i know the benefit of 64bit and as soon i need a new machine it will be 64 bit.
Rico
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Re: Octane exporter for C4D version 0.07

Postby abstrax » Sat Jun 19, 2010 9:10 pm

abstrax Sat Jun 19, 2010 9:10 pm
ribrahomedesign wrote:Hi
me again ,and i have good news .its working now .
it was a Palm object in the scene wich has some bad textures ,i had problem with that object before ,
it seems sometimes octane does accept that palm object and other times it doesnt
anyway it works and your exporter works brilliant
thanks Abstrax
Rico


Cool. Thanks for finding the culprit. Just to let youknow: Today I will release 0.08 which will support the export of GPU settings and daylight direction :)

Cheers,
Marcus
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Re: Octane exporter for C4D version 0.07

Postby mantra » Sun Jun 20, 2010 2:42 am

mantra Sun Jun 20, 2010 2:42 am
may i set a custome value of samples/px for animation?
becouse 32 to low & 256 to high
if it is not possible, could you to do more presets, such as 150
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Re: Octane exporter for C4D version 0.07

Postby katerlake » Sun Jun 20, 2010 8:51 pm

katerlake Sun Jun 20, 2010 8:51 pm
At first. Thanks for the plugin. It works on the first try very good.

When will come the sunlight?

In this week, i will wrote an german tutorial.

@ Abstrax, when will come an german version of this exporter. I can translate it. ;)
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Re: Octane exporter for C4D version 0.07

Postby abstrax » Sun Jun 20, 2010 10:37 pm

abstrax Sun Jun 20, 2010 10:37 pm
katerlake wrote:At first. Thanks for the plugin. It works on the first try very good.

When will come the sunlight?


Just done :)

In this week, i will wrote an german tutorial.

@ Abstrax, when will come an german version of this exporter. I can translate it. ;)


Thanks for the tutorial and for the translation offer. I will translate the plugin myself, when it's finished. Maybe with the next release or so.

Cheers,
Marcus
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