ribrahomedesign wrote:hi abstrax
it is not working ,and i tryed to send you the file but that is not working as well ,slow internet.
i have to try to find out whats wrong with this scene ,bit by bit ,maybe a material,the scene is
not big enough to overload the GPU
thanks
Rico
ribra, octane has a very memory hungry voxelization algoritihm, that requires it to keep a lot of temporary data during voxelisation.
32bit OS'es are limited to 1.3-1.4 max on windows.
to load my 4 million poly lamborghini model, i need to eat up to 4 GB of memory during voxelisation.
we're working on improving this, but you should really consider upgrading to an x64 operating system. it lifts the limits and you won't ever see a crash during voxelising again.
once you've worked with a x64 system with octane you won't want to go back to 32bit ever.
Radiance