Corona Benchmark Scene

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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RobSteady
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Converted Corona Benchmark Scene.
Scene improvements are welcome ;)
Corona_Benchmark_Scene-Octane.zip
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3dgeeks
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Nice, will have to give it a go.
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glimpse
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thanks, Rob! =)

..seen You've been making waves on their forum =DDD
mvscommon
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1280x720 30sec per frame (100frames) 2xGTX Titan Kernel:DirectLight/ambientOcc
https://drive.google.com/file/d/0B6qdCJ ... sp=sharing
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RobSteady
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Good to see people testing, but AO looks always so fake ;)
Can anyone improve the speed for PT?
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whersmy
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Can someone export a .orbx for non-max users?
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gabrielefx
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This is my version

every parameter is tweaked

regards
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scene_Octane_grabielefx.zip
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grabrielefx_version.jpg
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noelnoel
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just for test, like a picture with flash.
nn_test.jpg
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RobSteady
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@ Gabriele: Thanks! But speedwise it's a lot slower/noisier now.

@ noel: Please don't do this ;)
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gabrielefx
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photorealistic vs speed balance is hard to find.

In your scene you clamped all caustics and glossy+diffuse bounces are set to minimum.

Also highlights are clamped to 1.

In interiors I set glossy and diffuse to 10 or 12, for exteriors 5-8 and caustics can be clamped because the sun generates visible fireflies hard to delete with the pixel filter.

I never create materials with diffuse shaders except when I need translucency for thin surfaces. For plants I alway mix diffuse and glossy.

For example the curtain material is wrong. There is no transparency. In reality we should add an opacity mask or mix a diffuse shader + specular with roughness set to 0,1 and index set to 1.
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