Scene improvements are welcome
Corona Benchmark Scene
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Converted Corona Benchmark Scene.
Scene improvements are welcome
Scene improvements are welcome
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
thanks, Rob! =)
..seen You've been making waves on their forum =DDD
..seen You've been making waves on their forum =DDD
1280x720 30sec per frame (100frames) 2xGTX Titan Kernel:DirectLight/ambientOcc
https://drive.google.com/file/d/0B6qdCJ ... sp=sharing
Good to see people testing, but AO looks always so fake
Can anyone improve the speed for PT?
Can anyone improve the speed for PT?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Can someone export a .orbx for non-max users?
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- gabrielefx

- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
This is my version
every parameter is tweaked
regards
every parameter is tweaked
regards
- Attachments
-
- scene_Octane_grabielefx.zip
- (36.44 MiB) Downloaded 410 times
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
@ Gabriele: Thanks! But speedwise it's a lot slower/noisier now.
@ noel: Please don't do this
@ noel: Please don't do this
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
- gabrielefx

- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
photorealistic vs speed balance is hard to find.
In your scene you clamped all caustics and glossy+diffuse bounces are set to minimum.
Also highlights are clamped to 1.
In interiors I set glossy and diffuse to 10 or 12, for exteriors 5-8 and caustics can be clamped because the sun generates visible fireflies hard to delete with the pixel filter.
I never create materials with diffuse shaders except when I need translucency for thin surfaces. For plants I alway mix diffuse and glossy.
For example the curtain material is wrong. There is no transparency. In reality we should add an opacity mask or mix a diffuse shader + specular with roughness set to 0,1 and index set to 1.
In your scene you clamped all caustics and glossy+diffuse bounces are set to minimum.
Also highlights are clamped to 1.
In interiors I set glossy and diffuse to 10 or 12, for exteriors 5-8 and caustics can be clamped because the sun generates visible fireflies hard to delete with the pixel filter.
I never create materials with diffuse shaders except when I need translucency for thin surfaces. For plants I alway mix diffuse and glossy.
For example the curtain material is wrong. There is no transparency. In reality we should add an opacity mask or mix a diffuse shader + specular with roughness set to 0,1 and index set to 1.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB