LW Particles octane

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Sinelab01
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Hi is there a way to render hypervoxels in octane, I have a rocket and would like use octane but it will need particles for smoke or is there work around for this ?
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juanjgon
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Currently you can't render volumetrics with Octane. You can use a LW instancer in particle mode to instance objects, for example spheres, with some kind of specular or translucent material, but not real volumetrics yet.

-Juanjo
Sinelab01
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Ok thanks for the quick response
BraceMedia
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Just for further clarification on this topic -

Is rendering volumetrics like LW does, but with Octane, actually possible?
Therefore is it a feature that 'will come' in the future, or something we will never see happen?

Thanks, and for all your development efforts,
Dom
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juanjgon
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At some point, Octane could support volumetric rendering, not in this 2.x dev cycle as far I know, but perhaps in the future. So yes, render volumetrics in Octane could happen in the future ;)


-Juanjo
BraceMedia
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Ok I see.

So it's not a limitation with the LW Octane plugin but rather Octane itself does not do volumetrics ... as yet.... Maybe some day it will.
mikefrisk
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I found the best alternative is to run your particle simulation, then instance flat geometry with a UV. Place a transparency map and texture to that geometry. The results can be pretty good. I've simulated smoke this was with very convincing results.
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juanjgon
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Nice, can you please post a image or video to see the final effect?

-Juanjo
mikefrisk
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Sure!

Sorry for the super low res render, these only took 5 seconds a frame.

I originally developed this to use for semi-static clouds and tornado's. The producer ended up using some quick/cheap stock footage so I scrapped it.

I could have used more "textured squares", this one only has one. And I could have animated the texture and brought it in as a sequence, but i didn't.

If I end up working on this technique more i'll post my findings in this thread.
Attachments
smoketest.mov
(1.72 MiB) Downloaded 4116 times
smoke_octane.jpg
mikefrisk
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I simplified it a bit. The shadows get weird at certain angles, but I think I know a way to fix that.

Oh, and sorry for the grain, I kept the render times short.
Attachments
smoke2.jpg
smoke2_main.png
smoke_2.mov
(55.33 MiB) Downloaded 4096 times
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