LW Particles octane
Moderator: juanjgon
Currently you can't render volumetrics with Octane. You can use a LW instancer in particle mode to instance objects, for example spheres, with some kind of specular or translucent material, but not real volumetrics yet.
-Juanjo
-Juanjo
- BraceMedia
- Posts: 33
- Joined: Thu Dec 04, 2014 1:38 am
Just for further clarification on this topic -
Is rendering volumetrics like LW does, but with Octane, actually possible?
Therefore is it a feature that 'will come' in the future, or something we will never see happen?
Thanks, and for all your development efforts,
Dom
Is rendering volumetrics like LW does, but with Octane, actually possible?
Therefore is it a feature that 'will come' in the future, or something we will never see happen?
Thanks, and for all your development efforts,
Dom
- BraceMedia
- Posts: 33
- Joined: Thu Dec 04, 2014 1:38 am
Ok I see.
So it's not a limitation with the LW Octane plugin but rather Octane itself does not do volumetrics ... as yet.... Maybe some day it will.
So it's not a limitation with the LW Octane plugin but rather Octane itself does not do volumetrics ... as yet.... Maybe some day it will.
I found the best alternative is to run your particle simulation, then instance flat geometry with a UV. Place a transparency map and texture to that geometry. The results can be pretty good. I've simulated smoke this was with very convincing results.
Sure!
Sorry for the super low res render, these only took 5 seconds a frame.
I originally developed this to use for semi-static clouds and tornado's. The producer ended up using some quick/cheap stock footage so I scrapped it.
I could have used more "textured squares", this one only has one. And I could have animated the texture and brought it in as a sequence, but i didn't.
If I end up working on this technique more i'll post my findings in this thread.
Sorry for the super low res render, these only took 5 seconds a frame.
I originally developed this to use for semi-static clouds and tornado's. The producer ended up using some quick/cheap stock footage so I scrapped it.
I could have used more "textured squares", this one only has one. And I could have animated the texture and brought it in as a sequence, but i didn't.
If I end up working on this technique more i'll post my findings in this thread.
- Attachments
-
- smoketest.mov
- (1.72 MiB) Downloaded 4115 times
I simplified it a bit. The shadows get weird at certain angles, but I think I know a way to fix that.
Oh, and sorry for the grain, I kept the render times short.
Oh, and sorry for the grain, I kept the render times short.
- Attachments
-
- smoke_2.mov
- (55.33 MiB) Downloaded 4095 times