Just wanted to let you know that bug was fixed recently. Make sure to grab the latest build here: http://render.otoy.com/forum/viewtopic.php?f=34&t=42581PAQUITO wrote:The simple fact that you need to release the mouse everytime you change a value to see how it performs is really annoying.
A classical bathroom
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
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This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
- sethRichardson
- Posts: 95
- Joined: Thu Feb 27, 2014 2:16 am
The PMC looks better by far.
It's not the caustics either. Its the overall shading and shadowing created by the light filling the room naturally. You're method is cool for a hey look how fast I rendered this interior but beyond that side by side it doesn't hold up. It looks good on some of the shots you have done in the past but for this scene it really does look 3D and fake in comparison.
I have one note about your comments regarding your lack of care as long as your client things its real.
Heres the thing I could show a crappy interior to someone that doesn't know any better but in the 3D community people will look at it and say wow looks horrible.... client thinks its real. Until they actually see a render that didn't cut corners to get a 10 second render time. I mean really cool render time but even if the PMC took a minute who gives a flying you know what, on a still thats retardedly fast for an unbiased shot.
You would have an argument if it was for animation but its not its a still shot. You would even have an argument if the PMC render took 10 hours vs 7 seconds but thats also not the case.
Not meaning to be a D here, but lets not be ignorant about it.
Anyways good work.
It's not the caustics either. Its the overall shading and shadowing created by the light filling the room naturally. You're method is cool for a hey look how fast I rendered this interior but beyond that side by side it doesn't hold up. It looks good on some of the shots you have done in the past but for this scene it really does look 3D and fake in comparison.
I have one note about your comments regarding your lack of care as long as your client things its real.
Heres the thing I could show a crappy interior to someone that doesn't know any better but in the 3D community people will look at it and say wow looks horrible.... client thinks its real. Until they actually see a render that didn't cut corners to get a 10 second render time. I mean really cool render time but even if the PMC took a minute who gives a flying you know what, on a still thats retardedly fast for an unbiased shot.
You would have an argument if it was for animation but its not its a still shot. You would even have an argument if the PMC render took 10 hours vs 7 seconds but thats also not the case.
Not meaning to be a D here, but lets not be ignorant about it.
Anyways good work.
@sethRichardson: very well! 
@PAQUITO and @guys:
I have adviced...
Correct kernel for get true photorealism:
-the specular material must have the dispersion because the real life doesn't exist this material type undispersed;
-if the scene has any glossy and/or specular material then should use PT or PMC (no "caustic blur") kernel, except: the sun radiates any glossy and/or specular material to appear caustics -> should use PMC kernel (no "caustic blur") and need min ~20k-sample/px at 500 rejects;
-if the scene has any material very high roughness or non-reflected then should use DL diffuse;
-...
Do you understand well?
Good work!

@PAQUITO and @guys:
I have adviced...
Correct kernel for get true photorealism:
-the specular material must have the dispersion because the real life doesn't exist this material type undispersed;
-if the scene has any glossy and/or specular material then should use PT or PMC (no "caustic blur") kernel, except: the sun radiates any glossy and/or specular material to appear caustics -> should use PMC kernel (no "caustic blur") and need min ~20k-sample/px at 500 rejects;
-if the scene has any material very high roughness or non-reflected then should use DL diffuse;
-...
Do you understand well?

Good work!

NOTE: I'm sorry for bad english due to mute 
i7-12700KF
2x16GB RAM@DDR4-3600
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Zotac GF RTX 4090 <3
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

Welcome to the forumkjc wrote:PAQUITO I'm on your side, and I really like your approach and taste.
And Your works look much better than of those who claim to be more professional in my opinion.
Thanks for sharing your scene!

3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540