A classical bathroom

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funk
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PAQUITO wrote:The simple fact that you need to release the mouse everytime you change a value to see how it performs is really annoying.
Just wanted to let you know that bug was fixed recently. Make sure to grab the latest build here: http://render.otoy.com/forum/viewtopic.php?f=34&t=42581
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PAQUITO
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Didn´t know about that. I will surely give it a try.
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sethRichardson
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Posts: 95
Joined: Thu Feb 27, 2014 2:16 am

The PMC looks better by far.

It's not the caustics either. Its the overall shading and shadowing created by the light filling the room naturally. You're method is cool for a hey look how fast I rendered this interior but beyond that side by side it doesn't hold up. It looks good on some of the shots you have done in the past but for this scene it really does look 3D and fake in comparison.

I have one note about your comments regarding your lack of care as long as your client things its real.

Heres the thing I could show a crappy interior to someone that doesn't know any better but in the 3D community people will look at it and say wow looks horrible.... client thinks its real. Until they actually see a render that didn't cut corners to get a 10 second render time. I mean really cool render time but even if the PMC took a minute who gives a flying you know what, on a still thats retardedly fast for an unbiased shot.

You would have an argument if it was for animation but its not its a still shot. You would even have an argument if the PMC render took 10 hours vs 7 seconds but thats also not the case.

Not meaning to be a D here, but lets not be ignorant about it.

Anyways good work.
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nuno1980
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Joined: Sat Dec 18, 2010 10:04 pm

@sethRichardson: very well! :)


@PAQUITO and @guys:
I have adviced...

Correct kernel for get true photorealism:
-the specular material must have the dispersion because the real life doesn't exist this material type undispersed;
-if the scene has any glossy and/or specular material then should use PT or PMC (no "caustic blur") kernel, except: the sun radiates any glossy and/or specular material to appear caustics -> should use PMC kernel (no "caustic blur") and need min ~20k-sample/px at 500 rejects;
-if the scene has any material very high roughness or non-reflected then should use DL diffuse;
-...

Do you understand well? ;)

Good work! :)
NOTE: I'm sorry for bad english due to mute ;)

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kjc
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Location: Wroclaw

PAQUITO I'm on your side, and I really like your approach and taste.
And Your works look much better than of those who claim to be more professional in my opinion.

Thanks for sharing your scene!
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smicha
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Location: Warsaw, Poland

kjc wrote:PAQUITO I'm on your side, and I really like your approach and taste.
And Your works look much better than of those who claim to be more professional in my opinion.

Thanks for sharing your scene!
Welcome to the forum ;)
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