Don't get me wrong. Render time was a priority.
Try to render 10K image with PT or PMC kernel, when you have a dozen small ceiling lights, several inside the crystal chandeliers, without noise, in a finite time
When you use DL kernel, you can work in real time, rendering isn't really physically correct, but close enough for me, and is fast as hell.
The visual difference between DL and PT kernel wasn't so spectacular. But noise levels and rendering times, was.
Lewis- A few samples, pathtracing:
To be honest, I found tips for good and believable looking renders with DL/AO in this thread:
http://render.otoy.com/forum/viewtopic.php?f=5&t=44282
Thanks for the solution
Paquito
Exterior walls and windows - single sided with normals facing inside. So that you can illuminate the entire scene by a single color texture environment, (white color, 0.3 power), you can of course use HDRI image. Windows material - Black Body Emission - 12 000 Kelvin. Camera with rather high exposure - from 3.0 to 6.0, highlight compensation 0.35 to 0.45, gamma 0.9, custom white balance.