Apartment Interior, stills and panoramas

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Sakalakapaka
Licensed Customer
Posts: 29
Joined: Mon May 31, 2010 7:15 pm

A few shots from the latest work, plus five panoramas in the rar file.

Octane for 3ds Max (DL kernel, AO mode), Photoshop.

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image



Link to the panoramas (7K resolution), html works fine with Firefox and IE, but not with Chrome :(

https://drive.google.com/file/d/0B1T7fi ... sp=sharing
Last edited by Sakalakapaka on Tue Feb 10, 2015 11:16 am, edited 1 time in total.
English is not my native language.

]Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64
bbeepp
Posts: 81
Joined: Tue Feb 18, 2014 10:32 am

Really nice shots although they are rendered with DL/AO kernel :)
The only thing I don't like is the sterile, cold look of the interiors. Some evening sunlight would warm them up a bit :)
i7 2700k 4.5Ghz - 32GB ram
GTX 780 (3GB)
OS X 10.9.5
User avatar
Lewis
Licensed Customer
Posts: 1101
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia
Contact:

Looking really great, since its DL/AO i guess it wasn't been rendered long either ? Can you share screen grab of your DL/AO settings ? Did you used HDRI BG or Sky environment ?

Thanks
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Sakalakapaka
Licensed Customer
Posts: 29
Joined: Mon May 31, 2010 7:15 pm

DL settings:

Image

Render time: one hour for the 5K image, three for the 10K panorama.
The sampling rate for all small lights - 100 000. It seems little crazy, but it works :)
English is not my native language.

]Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64
User avatar
Lewis
Licensed Customer
Posts: 1101
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia
Contact:

Sakalakapaka wrote:DL settings:


Render time: one hour for the 5K image, three for the 10K panorama.
The sampling rate for all small lights - 100 000. It seems little crazy, but it works :)
Thanks for screengrabs i really appreciate.

I never get that nice ceiling with DL/AO, its always ether too bright to be realistic or blueish from SKY or too dark if i set AO distance too big :(. What happens if you switch Kernel to PT ? Do materials still work/look good ?

Thanks and sorry for so many questions :).
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
User avatar
nuno1980
Licensed Customer
Posts: 783
Joined: Sat Dec 18, 2010 10:04 pm

Should add dispersion with ~0.01 for mini-diamonds (lights).

Should change kernel to PT or PMC to get true photorealism because your 2x GTX 780Ti SLi are very fast.
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19" :|
Sakalakapaka
Licensed Customer
Posts: 29
Joined: Mon May 31, 2010 7:15 pm

Don't get me wrong. Render time was a priority.

Try to render 10K image with PT or PMC kernel, when you have a dozen small ceiling lights, several inside the crystal chandeliers, without noise, in a finite time :)

When you use DL kernel, you can work in real time, rendering isn't really physically correct, but close enough for me, and is fast as hell.

The visual difference between DL and PT kernel wasn't so spectacular. But noise levels and rendering times, was.

Lewis- A few samples, pathtracing:

Image

Image

Image

To be honest, I found tips for good and believable looking renders with DL/AO in this thread:
http://render.otoy.com/forum/viewtopic.php?f=5&t=44282

Thanks for the solution Paquito :)

Exterior walls and windows - single sided with normals facing inside. So that you can illuminate the entire scene by a single color texture environment, (white color, 0.3 power), you can of course use HDRI image. Windows material - Black Body Emission - 12 000 Kelvin. Camera with rather high exposure - from 3.0 to 6.0, highlight compensation 0.35 to 0.45, gamma 0.9, custom white balance.
English is not my native language.

]Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64
User avatar
Lewis
Licensed Customer
Posts: 1101
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia
Contact:

Interesting tips, thanks and i'll check Paquitos topic more then.

So you are saying that if you had double sided walls (thickness) then it wouldn't work that good ? I often needed to render flythoughs so buildings need to be modeled form outside also. I guess i could porbably split it in 2 layers and have exterior walls as separate entity in that case.
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Sakalakapaka
Licensed Customer
Posts: 29
Joined: Mon May 31, 2010 7:15 pm

You can download PAQUITO scene from his thread and test it.
English is not my native language.

]Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64
itsallgoode9
Licensed Customer
Posts: 894
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

really good results using Direct! I'm not one to ever work with the direct kernel but i think these are pretty great. i'd randomize the tiling in the crocodile skin bathroom tiles a little bit so you don't see the repeating. In an image that high of quality it really stands out, so keep that in mind for future renders.
Post Reply

Return to “M is for Metaverse Gallery”