Dispersion test but strong colors

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nuno1980
Licensed Customer
Posts: 808
Joined: Sat Dec 18, 2010 10:04 pm

Hello. :)

My scene:
- circular tape mirrored
- ball light in inside of semi-ball mirrored
- prism w/ refractive index 1.5 and dispersion 1.0
- torus knot (blue clear) w/ index 1.6 and dispersion 0.018

screenshot:
Image

I used PMC kernel with 32 max depth, 10k-reject, 45k-sample, caustics blur 0.00 and parallelism 2.

Strong colors are bad!? Why? Because the maxdepth 32 isn't sufficient? Will the newer version improve from 32 to 1024? Or has OR plugin for "3DS Max" infinite max depth?
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
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nuno1980
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Posts: 808
Joined: Sat Dec 18, 2010 10:04 pm

Please should response! :? Due to my EASY question.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
gordonrobb
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Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

I'm not sure what you're trying tidy, or what you're asking :)
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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nuno1980
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Posts: 808
Joined: Sat Dec 18, 2010 10:04 pm

Will I need more samples? Or am I waiting new version of OR w/ max depth increased?
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
Rikk The Gaijin
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Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

What am I looking at? :?
gordonrobb
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Joined: Sat Mar 16, 2013 9:08 am

Could you explain again which part of the image you are concerned with, perhaps circle it or something? I don't know what it is you are asking - sorry.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
User avatar
nuno1980
Licensed Customer
Posts: 808
Joined: Sat Dec 18, 2010 10:04 pm

Image

Better understand to see new image. But sorry for bad english. ;)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

OK, so you are talking about the tray caustics, on the right hand side of the image?

If you are, then you need to let it render for longer. Personally, I would reduce the maximum depth. Think of the depth as how many surfaces you want the light to go through or reflect off. With less, it may be cleaner and render faster. However, the number of samples is what will take the noise away (eventually). If you are using PMC, try Path Tracing. Also, try to add a little Caustic Blur perhaps.

All of this is assuming you want the caustics :)

btw, I have no idea what a 'circular tape mirror' is :)
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
User avatar
nuno1980
Licensed Customer
Posts: 808
Joined: Sat Dec 18, 2010 10:04 pm

gordonrobb wrote:OK, so you are talking about the tray caustics, on the right hand side of the image?

If you are, then you need to let it render for longer. Personally, I would reduce the maximum depth. Think of the depth as how many surfaces you want the light to go through or reflect off. With less, it may be cleaner and render faster. However, the number of samples is what will take the noise away (eventually). If you are using PMC, try Path Tracing. Also, try to add a little Caustic Blur perhaps.

All of this is assuming you want the caustics :)

btw, I have no idea what a 'circular tape mirror' is :)
Tried PT but good caustics appeared are too much later.

I have changed DL imp to 0.2 and parallelism from 2 to 1 in PMC settings. I want keep 32 max depth because less max depth is less realistic.
Sounds look much better. I will post tomorrow new image with 50k- or 100k-sample. :)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
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bepeg4d
Octane Guru
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Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

hi,
my suggestion is to leave the coustic blur at the default value (should be 0.010) or something near, otherwise the coustics will never clean up.
Octane 1.52 can go till 2048 max depth and all the plugin that use the this sdk can do the same.
ciao beppe
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