Interiors at night DL-AO 9x faster than the PMC

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skibbbi
Licensed Customer
Posts: 68
Joined: Sat Nov 19, 2011 12:14 am
Location: Poland, Pruszków
Contact:

Hello,

At the beginning I would like to thank all those who wrote the wise advice in this forum (especially the people what they wrote about light and noise reduction). Thank you all, because I think all read;)

This is my first post in this forum so please bear with me. My card is 1x GTX480 without overclocking. I use a modeling program Sketchup.

OBJECTIVE TO ACHIEVE

Interiors at night DL-AO 9x faster than the PMC - is it possible to make it even faster?

The least amount of work to prepare renderings interior only with artificial lighting. It does not have to be perfect. The priority is speed.

As for the daily work with the client. So to be properly and as realistic. But I do not want to do post-production because it does not have the time. Every day I have to render 10-30 renderings with dimensions of 1280x960. There is no time to prepare something special project. For rendering I want to use the model of the building, from which I create executive documentation.

WHAT DID I WOULD DO

Attention. Please do not pay attention to the quality and scale of the texture. It's still possible to fine-tune ;)

I have the impression that I was able to find quite interesting solution. However, I will be grateful for verification. Maybe something can be done to render the scene faster? But I do not want to lose quality.

Of course, the best working PMC. However, the time required for rendering is huge. Here are the results of work for PMC.

To speed up the work I decided to DL - AO but it was not easy. The scene, which nicely renderings of the PMC was not acceptable in DL - AO.

I used two tricks (maybe somewhere described) to DL - AO and now it looks acceptably.

1. Surface lighting scenes - allows to control the overall brightness of the room and illuminates the floor
2 The ceiling of the glossy material - to be seen nicely LED lighting

The only problem with this solution is that the windows must be black glossy and do not see how the light shines on the ground outside the building. But it can survive :)

Most importantly, the rendering time decreased 9x :)

But, it could be better?

If anyone would like to play it below enclose all source files. https://www.dropbox.com/s/s2pagf5o67vd8 ... 20test.zip

Suggestions and comments are welcome :)
Regards
Attachments
2000 spx PMC time 00.53.35
2000 spx PMC time 00.53.35
5000 spx PMC time 02.10.56
5000 spx PMC time 02.10.56
10000 spx PMC time 04.12.43
10000 spx PMC time 04.12.43
2000 spx DL-AO time 00.05.24
2000 spx DL-AO time 00.05.24
5000 spx DL-AO time 00.13.30
5000 spx DL-AO time 00.13.30
10000 spx DL-AO time 00.27.00
10000 spx DL-AO time 00.27.00
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
JNDesign
Licensed Customer
Posts: 187
Joined: Sat Aug 10, 2013 3:00 am

Hi There

Nice work

Would share what you mean by "surface Lighting"

""I used two tricks (maybe somewhere described) to DL - AO and now it looks acceptably.

1. Surface lighting scenes - allows to control the overall brightness of the room and illuminates the floor
2 The ceiling of the glossy material - to be seen nicely LED lighting

The only problem with this solution is that the windows must be black glossy and do not see how the light shines on the ground outside the building. But it can survive :)""


cheers
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nuno1980
Licensed Customer
Posts: 784
Joined: Sat Dec 18, 2010 10:04 pm

Ok :) But PMC is almost 100% photorealistic while DL-AO not. I like and always use PMC despite long time. :P

I have same videocard. :)
NOTE: I'm sorry for bad english due to mute ;)

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