Hi all,
in case you've missed it, last week we released the stable OctaneRender Standalone 1.20 version
and today we release an updated demo containing all the juicy new features.
You can find the download links for the OctaneRender 1.20 demo (for Windows, Mac and Linux)
on our Downloads page.
For an overview and video of the new features in OctaneRender 1.20, please visit this thread.
Cheers,
the OTOY NZ team
OctaneRender™ Standalone 1.20 demo available
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This is necessary to avoid this forum being flooded by spam.
- Francesco Mai
- Posts: 3
- Joined: Fri Jun 14, 2013 11:46 am
Woww the new 1.20 is incredible with a lot of new features.Much better than 1.10..
Thank you to all Octane Render team.
Finally a great and incredible fast rendering engine..
If possible do not forget to update the demo also the the plug in..
Thank you to all Octane Render team.
Finally a great and incredible fast rendering engine..
If possible do not forget to update the demo also the the plug in..

- Venkatesh_2512
- Posts: 1
- Joined: Wed Aug 14, 2013 3:23 pm
Hello All..
i am abt to Purchase Octane render for 3d max. I have called at NZ Office no also..
But it was on voice mode.. So have dropped message there..Can Any help me out how to purchase Octane max plugin for windows 64 bit.. and the procedure for the same too..
Thanks..
Kaushik GM.
i am abt to Purchase Octane render for 3d max. I have called at NZ Office no also..
But it was on voice mode.. So have dropped message there..Can Any help me out how to purchase Octane max plugin for windows 64 bit.. and the procedure for the same too..
Thanks..
Kaushik GM.
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi, go to the plugin page and hit Buy Now.
Manual for Octane render engine (standalone) and max plugin is included.
http://render.otoy.com/shop/3dsmax_plugin.php
If you already have the standalone buy only OctaneRender™ for 3ds max
Cheers, mib.
Manual for Octane render engine (standalone) and max plugin is included.
http://render.otoy.com/shop/3dsmax_plugin.php
If you already have the standalone buy only OctaneRender™ for 3ds max
Cheers, mib.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
VERY IMPORTANT ISSUE - Unrealistic sky before sunrise and after sunset
NOTE: I'm sorry for bad english due to mute 
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i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

I'm a brand new customer. After a very convincing demo version 1.20 I purchased the version 1.20a today. The test scene I created for the demo version 1.20 is now very grainy under the purchased version 1.20a when using an hdri.
This was the demo that rendered smooth: OctaneRender_demo_1_20_win64.exe
This is what I purchased today and renders grainy: OctaneRender_1_20a_win64.exe
I am using Windows 7 and 3ds max 2012 64bit.
The amount of bright "snow pixels" increase the longer i wait.
Also the entire "Imager" rollout doesn't work anymore. No difference no matter which values I put in.
It can easily be that I missed something as I am very new to this engine.
Any clues what I am doing wrong?
Thanks
Andre
This was the demo that rendered smooth: OctaneRender_demo_1_20_win64.exe
This is what I purchased today and renders grainy: OctaneRender_1_20a_win64.exe
I am using Windows 7 and 3ds max 2012 64bit.
The amount of bright "snow pixels" increase the longer i wait.
Also the entire "Imager" rollout doesn't work anymore. No difference no matter which values I put in.
It can easily be that I missed something as I am very new to this engine.
Any clues what I am doing wrong?
Thanks
Andre
Hi Andre,
Are the scenes identical that your rendering?
Are you exporting your scene to the standalone or using the 3ds max integrated plugin?
Have you checked out the manuals?
http://render.otoy.com/manuals/Standalone
http://render.otoy.com/manuals/3dsMax
It could be that your rendering with a different kernel or if you are using an HDRI when you were not before, the HDRI could be troublesome or importance sampling is not on or something like that.
Try the hotpixel_removal in the imager (once we sort out why the settings are not taking effect). Also quite often "hot pixels" are actually caustics so try increasing the caustic blur to see if that makes a difference (smooths them out).
Thanks
Chris.
Are the scenes identical that your rendering?
Are you exporting your scene to the standalone or using the 3ds max integrated plugin?
Have you checked out the manuals?
http://render.otoy.com/manuals/Standalone
http://render.otoy.com/manuals/3dsMax
It could be that your rendering with a different kernel or if you are using an HDRI when you were not before, the HDRI could be troublesome or importance sampling is not on or something like that.
Try the hotpixel_removal in the imager (once we sort out why the settings are not taking effect). Also quite often "hot pixels" are actually caustics so try increasing the caustic blur to see if that makes a difference (smooths them out).
Thanks
Chris.